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==Units== ===HQ=== ====Autarch==== 70 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Autarch | 8 | 6 | 3 | 3 | 3 | 7 | 3 | 10 | 3+ | Infantry (C) | 1 Autarch |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Heavy Aspect Armour *Shuriken Pistol *Haywire Grenades *Plasma Grenades *Forceshield '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Independent Character *'''Ascended''': The Autarch benefits from the Shadowstrike, Acrobatic, Defense Tactics, Inescapable Accuracy, Infiltrate, Assured Destruction, Flickerjump, Hit and Run, Skilled Rider, Aerobatic Grace and Outflank rules, provided that at least one other model in the unit he has joined has the same special rule. He is only subject to flickerjump if the Autarch also has a Warp jump generator. *'''Path of Command:''' At the start of the battle, after rolling who deploys first you may choose one of the following rules. The Autarch has that rule for the duration of the battle: - '''Flaming Sword of Asuryan''': All friendly units in the same detachment as this model gain the '''Acute Senses''' special rule. In addition you may add or subtract 1 from your reserve rolls for units in the same detachment as this model. - '''Bloody Hand of Khaine''': The Autarch gains +1 WS, +1 I and +1 A. - '''Piercing Spear of Kurnous''': All friendly units may re-roll failed ranged To Hit rolls of 1 if the target is within 6" of the Autarch. '''Options''' *May take one of the following options: - Warp Jump Generator - 10pts - Swooping Hawk Wings - 15pts - Eldar Jetbike - 20pts *May take one of the following: - Banshee Mask - 5pts - Mandiblasters - 8pts *May replace shuriken pistol with Fusion Pistol - 10pts *May take up to two weapons from the following list: - Scorpion Chainsword - 3pts - Avenger Shuriken Catapult or Lasblaster - 5pts - Deathspinner - 8pts - Fusion Gun - 15pts - Laser Lance (Only if equipped with Eldar Jetbike) - 10pts - Power Weapon - 15pts - Reaper Launcher with Starswarm Missiles - 20pts *May take items from the '''Remnants of Glory''' list. ====Spiritseer==== *80 points {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Spiritseer | 80pts | 5 | 5 | 3 | 3 | 2 | 5 | 1 | 9 | - | Jump Infantry | 1 Spiritseer |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Rune Armour *Shuriken Pistol *Witch Staff '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Independent Character *Psyker (Mastery Level 2) *'''Spirit Mark''' Wraithguard, Wraithblades, Wraithlords, and Hemlock Wraithfighters gain Preffered enemy from the Wraith-Sight rule provided the enemy unit is within 18" of a model with this special rule as opposed to the usual 6". '''Psyker''': A Spiritseer generates his powers from the '''Daemonology (Sanctic), Divination, Runes of Fate''' and '''Telepathy''' Disciplines. '''Options''' *May take items from the '''Remnants of Glory''' list. ====Farseer==== 110 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Farseer | 5 | 5 | 3 | 3 | 3 | 5 | 1 | 10 | - | Infantry (C) | 1 Farseer |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Rune Armour *Shuriken Pistol *Witchblade *Ghosthelm '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Independent Character *Psyker (Mastery Level 3) *'''Runes of the Farseer''': Once in each Psychic phase, a model with this special rule can re-roll any number of dice used in a single Deny the Witch test or Psychic test (potentially negating Perils of the Warp in the process). '''Psyker''': A Farseer generates his/her powers from the '''Daemonology (Sanctic), Divination, Runes of Fate''' and '''Telepathy''' Disciplines. '''Options''' *May replace Witchblade with a Singing Spear - 8pts *May take an Eldar Jetbike - 20pts *May take items from the '''Remnants of Glory''' list. ====Warlock Conclave==== 35pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Warlock | 4 | 4 | 3 | 3 | 3 | 5 | 1 | 8 | - | Infantry (C) | 1 Warlock |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Rune Armour *Shuriken Pistol *Witchblade '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Brotherhood of Psykers *'''Communion of Minds''': A unit containing 1-3 Warlocks is Mastery Level 1; a unit containing 4-6 is Mastery Level 2; a unit containing 7 or more is Mastery Level 3. If a unitβs Mastery level is reduced as the result of models being removed as casualties, select one psychic power known to the unit for each Mastery Level lost. That power is immediately lost, and cannot be used for the rest of the battle. This unit generates one Warp Charge point at the beginning of each Psychic phase for each Warlock in the unit. '''Options''' *May include up to nine additional Warlocks - 35pts *Any model may replace its Witchblade with a Singing Spear - 8pts *The entire unit may take Eldar Jetbikes - 15pts/model ===Elites=== ====Fire Dragon==== 110pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Fire Dragon | 22pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 4+ | Infantry | 5 Fire Dragons |- | Fire Dragon Exarch | | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Fusion Gun *Aspect Armour *Melta Bombs *Heavy Aspect Armour (Exarch Only) '''Special Rules''' *Fleet *Battle Focus *'''Assured Destruction''': Models with this rule may add 1 to their roll when rolling on the Vehicle Damage Chart. *'''Crack Shot''' (Exarch Only): A model with this rule may re-roll one failed to hit, to wound or armour penetration roll each turn. '''Options''' *May include up to five additional Fire Dragons - 22pts/model *May upgrade one Fire Dragon to a Fire Dragon Exarch - 15pts *The Fire Dragon Exarch may exchange his Fusion gun for one of the following: - Dragon's Breath Flamer - Free - Firepike - 10pts *The unit can take a Wave Serpent as a '''Dedicated Transport''' ====Howling Banshees==== 55pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | | 11pts | 5 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 4+ | Infantry | 5 Howling Banshees |- | Howling Banshee Exarch | | 6 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Aspect Armour *Shuriken Pistol *Power Sword *Banshee Mask *Heavy Aspect Armour (Exarch Only) '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *'''Acrobatic''': A unit that consists entirely of models with this special rule adds 3" to its maximum move distance when it Runs and when it makes charge moves. Furthermore, models with this special rule do not suffer the initiative penalty for charging enemies through Difficult Terrain. *'''Warshout''' (Exarch Only): Enemy units locked in combat with a model that has this special rule subtract 2 from their Leadership. *'''Dodge''': A model with this special rule gains a 4+ Invulnerable save during any Fighting Sub-phase in which it is involved in a Close Combat. '''Options''' *May include up to five additional Howling Banshees - 13pts/model *May upgrade one Howling Banshee to a Howling Banshee Exarch - 15pts *The Howling Banshee Exarch may exchange her power sword for one of the following: - Triskele - 5pts - Executioner - 10pts *The Howling Banshee Exarch may exchange both her shuriken pistol and power sword for two Mirrorswords - 10pts *The unit can take a Wave Serpent as a '''Dedicated Transport''' ====Striking Scorpions==== 70 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Striking Scorpions | 16pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 3+ | Infantry | 5 Striking Scorpions |- | Striking Scorpion Exarch | | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Heavy Aspect Armour *Shuriken Pistol *Scorpion Chainsword *Plasma Grenades *Mandiblasters '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Infiltrate *Move Through Cover *Stealth *'''Shadowstrike''' If a unit that consists entirely of models with this special rule infiltrate, it has the Shrouded special rule. If the unit shoots (including Overwatch) or fights in combat, it loses the Shrouded special rule for the rest of the game. *'''Stalker''' (Exarch Only): In the first round of a challenge, this model makes 1 bonus Attack for each point that its Initiative is higher than its opponent's Initiative characteristic. '''Options''' *May include up to five additional Striking Scorpions - 15pts *May upgrade one Striking Scorpion to a Striking Scorpion Exarch - 15pts *The Striking Scorpion Exarch may exchange his Scorpion Chainsword for a Scorpion's Claw - 30pts *The Striking Scorpion Exarch may exchange his Scorpion Chainsword for a Biting Blade - 5pts **The Striking Scorpion Exarch may exchange both his shuriken pistol and Scorpion Chainsword for two Chainsabres - 10pts *The unit can take a Wave Serpent as a '''Dedicated Transport''' ====Wraithguard==== 160pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Wraithguard | 32pts | 4 | 4 | 5 | 5 | 1 | 3 | 1 | 10 | 3+ | Infantry | 5 Wraithguard |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Wraithcannon '''Special Rules''' *'''Ancient Doom''' *'''Bulky''' *'''Fearless''' *'''Slow and Purposeful''' *'''Feel No Pain''' *'''Wraithsight:''' All units within 6" of a friendly Psykers are considered "Marked". A unit with the Wraith-Sight special rule gain the Preferred Enemy special rule against units which are considered "Marked" '''Options''' *May include up to five additional Wraithguard - 32pts/model *The entire unit may replace their Wraithcannons with D-scythes - 10pts/model *The unit can take a Wave Serpent as a '''Dedicated Transport''' ====Wraithblades==== 140pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Wraithblade | 28pts | 4 | 4 | 5 | 6 | 1 | 3 | 2 | 10 | 3+ | Infantry | 5 Wraithblades |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Two Ghostswords '''Special Rules''' *'''Ancient Doom''' *'''Bulky''' *'''Slow and Purposeful''' *'''Fearless''' *'''Feel No Pain''' *'''Wraithsight:''' All units within 6" of a friendly Psykers are considered "Marked". A unit with the Wraith-Sight special rule gain the Preferred Enemy special rule against units which are considered "Marked" '''Options''' *May include up to five additional Wraithblades - 28pts/model *The entire unit may replace their Ghostswords for a Ghost Axe and Forcefield - free *The unit can take a Wave Serpent as a '''Dedicated Transport''' '''''NOTE THE REMOVAL OF RAGE''''' ===Troops=== ====Rangers==== 60pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Ranger | 11 | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | Infantry | 5 Rangers |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Mesh armour *Ranger long rifle *Shuriken pistol '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Infiltrate *Move Through Cover *Shrouded '''Options''' May include up to five additional Rangers - 11pts/model ====Guardian Defenders==== 64 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Guardian | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | Infantry | 8 Guardians |- | Heavy Weapons Platform | - | - | - | 5 | 1 | - | - | - | 3+ | Infantry | |- | Warlock Leader | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | - | Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Mesh Armour (Guardians Only) *Shuriken Catapult (Guardians Only) *Plasma Grenades (Guardians Only) *Rune Armour (Warlock Leader Only) *Shuriken Pistol (Warlock Leader Only) *Witchblade (Warlock Leader Only) '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Psyker (Mastery Level 1) (Warlock Leader Only) '''Psyker''': A Warlock Leader generates his powers from the '''Daemonology (Sanctic)''' and '''Runes of Fate''' Disciplines. '''Options''' *May include up to 12 additional Guardians - 8pts/model *May include a Warlock Leader - 35pts *The Warlock Leader may replace his Witchblade with a Singing Spear - 8pts *For every ten Guardians in the unit, it may add one Heavy Weapon Platform from the following list: - Shuriken Cannon - 12pts/model - Scatter Laser - 15pts/model - Bright lance - 15pts/model - Starcannon - 18pts/model - Eldar Missile Launcher - 18pts/model *The unit can take a Wave Serpent as a '''Dedicated Transport''' ====Storm Guardians==== *56 pts *May include up to twelve additional Guardians - 7 pts/model '''Wargear:''' *Mesh armour *Shuriken pistol ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 12" | 4 | 5 | Pistol, Bladestorm |- |}<br style="clear: both; height: 0px;" /> '''Bladestorm''': Any To Wound roll of 6 is resolved at AP2. *Eldar close combat weapon ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | 5 | Melee, Rending |- |}<br style="clear: both; height: 0px;" /> *Plasma grenades ====Windriders==== 51pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Windrider | 17pts | 4 | 4 | 3 | 4 | 1 | 5 | 1 | 8 | 3+ | Eldar Jetbike | 3 Windriders |- | Windrider Warlock | | 4 | 4 | 3 | 4 | 1 | 5 | 1 | 8 | 3+ | Eldar Jetbike (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Mesh Armour (Windrider Only) *Eldar Jetbike *Rune Armour (Windrider Warlock Only) *Witchblade (Windrider Warlock Only) '''Special Rules''' *Ancient Doom *Battle Focus *Psyker (Mastery Level 1) (Windrider Warlock Only) '''Psyker''': A Windrider Warlock generates his powers from the '''Daemonology (Sanctic)''' and '''Runes of Battle''' disciplines. '''Options''' *May include up to seven additional Windriders - 17pts/model *May include a Windrider Warlock - 45pts *The Windrider Warlock may replace his Witchblade with a Singing Spear - 8pts *For every three Windriders in the unit one Windrider may replace his Eldar Jetbike's Twin-Linked Shuriken Catapult with one of the following: - Shuriken Catapult - 10pts - Scatter Laser - 15pts ====Dire Avengers==== 55pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Dire Avenger | 11pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 4+ | Infantry | 5 Dire Avengers |- | Dire Avenger Exarch | | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Aspect Armour *Avenger Shuriken Catapult *Plasma grenades '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *'''Defense Tactics''': When chosen as the target of a charge, a unit that consists entirely of models with this special rule can either choose to fire Overwatch at Ballistic Skill 2, or gain the Counter-Attack and Stubborn special rules until the end of the phase (in which case it cannot fire Overwatch). *'''Asuryan's Disciple''' (Exarch Only): If a unit including a model with this special rule declares a shooting attack it may choose to gain the Shred rule for that shooting attack. If it does so, it cannot fire Overwatch until its next Shooting Phase, nor may it shoot in its next Shooting phase. '''Options''' *May include up to five additional Dire Avengers - 11pts/model *May upgrade one Dire Avenger to a Dire Avenger Exarch - 15pts *The Dire Avenger Exarch may replace his Avenger Shuriken Catapult with one of the following: - Twin-Linked Avenger Shuriken Catapult - 2pts - Power Weapon and Shuriken Pistol - 10pts - Diresword and Shuriken Pistol - 15pts - Power Weapon and Shimmershield - 15pts *The unit can take a Wave Serpent as a '''Dedicated Transport''' ===Fast Attack=== ====Warp Spiders==== 95pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Warp Spider | 19pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 3+ | Jet Pack Infantry | 5 Warp Spiders |- | Warp Spider Exarch | | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Jump Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Heavy Aspect Armour *Death Spinner *Warp Jump Generator '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Hit & Run *'''Flickerjump''': When a unit with this special rule is chosen as the target of a shooting attack, it can immediately make a Warp jump, moving 2D6" instead of 6+2D6", so long as it is not Falling Back. The firing unit cannot choose a different target, even if the target unit is now out of range or line of sight. A unit that makes a Warp jump in this way cannot make a Warp Jump in its following Movement Phase. A unit can only make use of the Flickerjump rule once every Shooting Phase. *'''Iron Resolve''' (Exarch Only): A unit that contains at least one model with this special rule automatically passes Pinning, Fear, Regroup tests and Morale Checks. '''Options''' *May include up to five additional Warp Spiders - 19pts/model *May upgrade one Warp Spider to a Warp Spider Exarch - 15pts *The Warp Spider Exarch may exchange his Death Spinner for one of the following: - Twin-Linked Death Spinner - 5pts - Spinneret Rifle - 10pts *The Warp Spider Exarch may take a pair of Powerblades ====Swooping Hawks==== 80pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Swooping Hawks | 16pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 4+ | Jump Infantry | 5 Swooping Hawks |- | Swooping Hawk Exarch | | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Jump Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Aspect Armour *Lasblaster *Haywire Grenades *Plasma Grenades *Grenade Pack *Swooping Hawk Wings *Heavy Aspect Armour (Exarch Only) '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *'''Intercept''': At the end of the Movement phase, a model with this special rule can make one attack against an enemy Flyer or Flying Monstrous Creaturethat it moved over that turn. The attack hits on a roll of 4+ and is resolved at Strength 4 AP4 with the Haywire Special Rule. Flyers are hit on the side armour. *'''Herald of Victory''' (Exarch Only): A unit that contains at least one model with this special rule does not scatter when it arrives by Deep Strike. '''Options''' *May include up to five additional Swooping Hawks - 16pts/model *May upgrade one Swooping Hawk to a Swooping Hawk Exarch - 15pts *The Swooping Hawk Exarch may exchange his lasblaster for one of the following: - Hawk's Talon - 10pts - Sunrifle - 15pts *The Swooping Hawk Exarch may take a Power weapon - 10pts ====Wave Serpent==== 90 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Wave Serpent | 4 | 12 | 12 | 10 | 3 | Vehicle (Skimmer, Fast, Transport) | 1 Wave Serpent |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Twin-Linked Shuriken Cannon *Twin-linked Shuriken Catapult *Serpent Shield '''Transport Capacity''': 12 Models '''Fire Points''': None '''Access Points''': A Wave Serpent has one Access Point at the Rear '''Options''' *May exchange its Twin-Linked Shuriken Cannon for one of the following: - Twin-Linked Bright Lance - 5pts - Twin-Linked Scatter Laser - 5pts - Twin-Linked Starcannon - 8pts - Twin-Linked Eldar Missile Launcher - 10pts *May exchange its Twin-Linked Shuriken Catapult with a Shuriken Cannon - 10pts *May take items from the '''Eldar Vehicle Equipment''' list. '''''Notice change in serpent shield''''' ====Vyper Squadron==== 35pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Vyper | 4 | 10 | 10 | 10 | 2 | Vehicle (Skimmer, Fast, Open-Topped) | 1 Vyper |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Shuriken Cannon *Twin-Linked Shuriken Catapult '''Options''' *May include up to five additional Vypers - 40pts/model *Any Vyper can exchange its shuriken cannon for one of the following: - Starcannon - 5pts/model - Bright lance - 8pts/model - Scatter Laser - 8pts/model - Eldar Missile Launcher - 10pts/model *Any Vyper may exchange its Twin-Linked Shuriken Catapult for a Shuriken Cannon - 10pts/model *Any Vyper may take items from the '''Eldar Vehicle Equipment''' list. ====Crimson Hunters==== 140 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Crimson Hunter | 4 | 11 | 10 | 10 | 3 | Vehicle (Flyer) | 1 Crimson Hunter |- | Crimson Hunter Exarch | 5 | 11 | 10 | 10 | 3 | Vehicle (Flyer, Character) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Two Bright Lances *Pulse Laser '''Special Rules''' *Precision Shots (Exarch Only) *Vector Dancer *'''Skyhunter: When shooting at a vehicle with the Flyer type, a model with this special rule re-rolls armour penetration rolls that do not cause a glancing or penetrating hit. *'''Marksman's Eye''' (Exarch Only): This model makes Precision Shots on a 5+ rather than a 6. '''Options''' *One Crimson Hunter per Detachment may be upgraded to a Crimson Hunter Exarch - 20pts *The Crimson Hunter Exarch may replace both of its bright lances with starcannons - Free ====Hemlock Wraithfighter==== 190 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Hemlock Wraithfighter | 4 | 11 | 10 | 10 | 3 | Vehicle (Flyer) | 1 Hemlock Wraithfighter |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Two Heavy D-Scythes *Mindshock Pod *Spirit Stones '''Special Rules''' *Psychic Pilot (Mastery Level 2) *Vector Dancer '''Psyker''': A Hemlock Wraithfighter generates powers from the '''Daemonlogy (Sanctic), Runes of Battle''' and '''Telepathy''' disciplines. ====Shining Spears==== 69pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Shining Spears | 23pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 4+ | Eldar Jetbike | 3 Shining Spears |- | Shining Spear Exarch | | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Eldar Jetbike (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Heavy Aspect Armour *Laser Lance *Eldar Jetbike '''Special Rules''' *Ancient Doom *Battle Focus *Outflank *Skilled Rider *'''Aerobatic Grace''' A model with this special rule may shoot at full Ballistic skill regardless of whether it has Jinked the previous turn. *'''Expert Hunter''' (Exarch Only): A model with this special rule gains the Monster Hunter and Tank Hunter special rules. '''Options''' *May include up to six additional Shining Spears - 23pts/model *May upgrade one Shining Spear to a Shining Spear Exarch - 15pts *The Shining Spear Exarch may exchange his Laser Lance for one of the following: - Power Weapon - Free - Star Lance - 10pts ===Heavy Support=== ====Dark Reapers==== 66pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Dark Reaper | 22pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 3+ | Infantry | 3 Dark Reapers |- | Dark Reaper Exarch | | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Jump Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Heavy Aspect Armour *Reaper Launcher with Starswarm Missiles *Reaper Rangefinder '''Special Rules''' *Ancient Doom *Slow and Purposeful *'''Inescapable Accuracy''': A model with this special rule re-rolls failed to Hit rolls when firing at a unit that Zoomed, Swooped, Turbo-boosted or moved Flat Out during its previous turn. *'''Fast Shot''' (Exarch Only): A model with this special rule always fires one more shot than is normal for its weapon. For example, if its weapon is Heavy 2, it fires 3 shots. '''Options''' *May include up to seven additional Dark Reapers - 22pts/model *All Dark Reapers in the unit may take Starshot Missiles - 11pts/model *May upgrade one Dark Reaper to a Dark Reaper Exarch - 15pts *The Dark Reaper Exarch may exchange his Reaper Launcher for one of the following: - Shuriken Cannon - Free - Eldar Missile Launcher - 15pts - Tempest Launcher - 15pts *If the Dark Reaper Exarch has a Reaper Launcher he may take Starshot Missiles - 8pts *The unit can take a Wave Serpent as a '''Dedicated Transport''' ====War Walkers==== 55pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | War Walker | 4 | 10 | 10 | 10 | 2 | Vehicle (Walker, Open-Topped) | 1 War Walker |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Two Shuriken Cannons *Power Field '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Scout '''Options''' *May include up to two additional War Walkers - 55pts/model *Any model may exchange any Shuriken Cannon for one of the following: - Scatter Laser - 3pts/model - Bright Lance - 5pts/model - Starcannon - 5pts/model - Eldar Missile Launcher - 8pts/model *Any War Walker may take items from the '''Eldar Vehicle Equipment''' list. ====Wraithlord==== *105 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Wraithlord | 100pts | 4 | 4 | 8 | 8 | 3 | 4 | 4 | 10 | 3+ | Infantry Character | 1 Wraithlord |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Two Shuriken Catapults '''Special Rules:''' *'''Ancient Doom''' *'''Fearless''' *'''Feel No Pain''' *'''Wraith-Sight''': All units within 6" of a friendly Psykers are considered "Marked". A unit with the Wraith-Sight special rule gain the Preferred Enemy special rule against units which are considered "Marked" '''Options''' *May exchange any Shuriken Catapult for a Flamer - 3pts *May take a Ghostglaive - 10pts *May take up to two of the following in any combination: - Shuriken Cannon - 10pts/each - Scatter Laser - 12pts/each - Bright Lance - 15pts/each - Starcannon - 15pts/each - Eldar Missile Launcher - 18pts/each ====Night Spinners==== 100pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Night Spinner | 4 | 12 | 12 | 10 | 3 | Vehicle (Tank, Fast, Skimmer) | 1 Night Spinner |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Doomweaver *Twin-Linked Shuriken Catapult '''Special Rules''' *'''Monofilament Shroud''': If a Night Spinner squadron contains more than one model, the squadron can fire a Monofilament Shroud instead of firing normally. Nominate one model in the squadron as the firer; the other models in the squadron cannot fire their doomweavers this turn. The nominated model shoots, using the doomweaver's dispersed profiles, adding to the strength and number of shots fired for each other model in the squadron that could have otherwise fired its doom weaver normally. For example, a squadron of 3 Night Spinners, 1 of which is affected by a Crew Stunned result and cannot fire its doomweaver this turn, would fire 2 shots, each resolved at Strength 8. '''Options''' *May include up to two additional Night Spinners - 100pts/model *Any model may exchange its twin-linked Shuriken Catapult for a Shuriken Cannon - 10pts/model *Any model may take items from the '''Eldar Vehicle Equipment''' list. ===Dedicated Transports=== ===Heavy Support=== ===Lords of War=== ====Wraithknight==== *425 pts. '''Special Rules:''' *'''Ancient Doom''' *'''Sword of Vaul:''' This model treats the Strength of ghostglaives as D. *'''Knight Stomp:''' Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2.
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