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===Melee Weapons=== As a rule of thumb, all of the following are available as options to Sergeants and Characters. The Guard do have a few other melee weapons (Ogryn and Rough Rider units mostly), but they'll be detailed in their unit entries later on. *'''Chainsword:''' SU, AP0, D1, bearer gains +1A. Some credit must be given to the old standby. In addition to being free, it gives an extra attack with it. This serves to make units like Rough Riders a lot nastier than they might look from their statline (Rough Riders effectively carry two of these, giving them 2 bonus attacks with this profile), and is why Infantry Squad Sergeants should give all of the other options here a complete miss, unless maybe they have a priest. *'''Power Sword:''' S+1, AP-3, D1. Even at 5pts and with the new 9th edition S bonus, it's not enough for your S3 models - and the S4 models prefer the Fist. You should generally avoid this unless you're looking for a budget choice for Catachans or plan on taking one of the numerous relic swords the Guard get. *'''Power Fist:''' Sx2, AP-3, D2, bearer suffers -1 to their hit rolls. Company/Platoon Commanders and Lord Commissars won't feel that too much, but Veteran Sergeants may. While expensive, almost everything that can take this will see the best results from it. **The {{W40Kkeyword|Vostroyan}} Warlord Trait makes this deadly and their Relic armour can keep him alive long enough to use it. **{{W40Kkeyword|Catachan}} Company Commanders are the most obvious choice for a power fist, and they become S8 with their Regimental Doctrine. Have him order ''Fix Bayonets'' to himself and a nearby Infantry Squad (preferably a combined squad) and put them both in buff range of Straken and a Priest. That's nine S8 powerfist + fifty-four S4 attacks all hitting on 4+. *'''Las-cutter:''' S9, AP-3, D3, the bearer can make only one attack with its. Using a Lascannon as a melee weapon.
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