Editing
Codex - Tyranids: /tg/ edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Trygon Prime==== 200 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Trygon Prime | 6 | 4 | 6 | 6 | 6 | 5 | 5 | 10 | 3+ | Monstrous Creature (C) | 1 Trygon Prime |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *Bio-electric pulse with containment spines *Two pairs of scything talons. '''Special rules:''' *'''Deep Strike''' *'''Fleet''' *'''Know No Honor''' *'''Shadow in the Warp''' *'''Synapse Creature''' *'''Serpent Lord:''' If your primary detachment includes at least one Trygon Prime, Raveners can be taken as Troops choices. *'''Subterranean Assault:''' If, when a Trygon (or Trygon Prime) deploys via Deep Strike, it scatters on top of impassable terrain or another model (friend or foe), reduce the scatter distance by the minimum required to avoid the obstacle. :After the Trygon (or Trygon Prime) has emerged, mark the position under the creatureโs base with a suitable marker โ this represents the tunnel left by its emergence. Any friendly Tyranid Infantry unit that arrives from reserve in subsequent turns may emerge from the Trygonโs tunnel instead of arriving from reserve as normal. Only one unit may emerge from each tunnel marker each turn. :If any unit chooses to do so, place the entire unit so that all of its models are wholly within 6" of the centre of the marker and in unit coherency. These models cannot be placed within 1" of enemy models or within impassable terrain; if any models cannot be placed, these excess models are removed as casualties. A unit may not move or charge on the same turn it arrives from a Trygonโs tunnel, but may shoot or Run. *"Burrow": A Trygon Prime can, at any point during its Movement phases from the second game turn onwards, elect to burrow. If it does so, remove it from the table and place it into Ongoing Reserves. The Trygon Prime cannot Deep Strike and Burrow in the same turn. '''Upgrades:''' *'''Lurker:''' Trygon Prime with this upgrade automatically enters from Reserve on the first turn. *'''Prepared Tunnel Network:''' Up to two units per turn may emerge from the tunnel, left by the Trygon Prime with this upgrade. Options: *Mutations: (WS:10/BS:15/S:10/T:20/W:15/I:15/A:15/Ld:-/Sv:35/Psy:25/Syn:-) *May take items from the '''Biomorphs''', '''Thorax Biomorphs''' and '''Apex Biomorphs''' lists. *May replace one set of scything talons with crushing claws - 30 pts * May take any of the following upgrades: ::- Prepared Tunnel Network ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 10 pts ::- Lurker ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 15 pts ::- Psyker (Mastery Level 1) ..................................... 40 pts * May take one of the following: ::- Heavy spinefist ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 10 pts. ::- Spine banks ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 10 pts. *May take one of the following tail biomorphs: ::- Prehensile pincer ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 10 pts. ::- Toxinspike ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 10 pts.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information