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==Supplemental Books== Dark Heresy used to pump out new splats all the time, but with the release of its second edition there's presumably no more that will be coming. Here's a list of of what there is. *'''Game Master's Kit''' - A GM screen with art on one side, and some handy notes on the other. Comes with a pre-written adventure and new rules for using poisons and toxins. *'''Purge the Unclean''' - Typical adventure splatbook, comes with three pre-written adventures that can run one into the other, or not. Gives insight in the shadowy nature of the Calixis sector. *'''The Inquisitor's Handbook''' - Almost essential once your campaign is underway. Provides a little bit of everything for everything, but the best part is getting character creation details for [[Sisters of Battle|nuns with fucking guns]]. *'''Disciples of the Dark Gods''' - Splatbook that provides details on the various evil cults and rivalries within the Calixis sector, and includes a pre-written adventure revolving around said cults and rivalries. Also includes unique xenos species and adversaries, and expands on the Slaugth, previously introduced in the '''Game Masters Kit.''' *'''Creatures Anathema''' - Basic beast splatbook, but has good art and gives some options for xenos gear. *'''The Haarlock Legacy:''' ''Tattered Fates/Damned Cities/Dead Stars'' - A pre-written adventure spanning three books, it's fucking huge. Pretty interesting story, and surrounds FFG's take on the Harlock character from the anime ''Space Pirate Captain Harlock'', aptly named Erasmus Haarlock. The three books are available together as a trilogy, but for whatever reason when you try to buy it looking through Dark Heresy's product page, it's unavailable. To buy it, just look for it through the Shop section of the FFG site. Also provides plot hooks for advancing the Calixis Sector setting, which will never be developed by FFG. *'''The Radical's Handbook''' - Splatbook that gives instruction on how to tread the thin line of the Inquisition and [[Blam|how not to]]. Adds in new alternate career paths, new heretical and xenos gear, and lots and lots of [[Heresy|HERESY]]. Not to be confused with ''The Radical Handbook'', about how to be cool in the '90s. *'''Ascension''' - [[Skub|Super useful]] supplement for taking your campaign to the next level. Adds in "ascended" ranks, or ranks 9-16. Acolytes leave behind their acolyte-ness and become Throne Agents, those actually trusted by the Inquisition. The new career ranks range from your murderhobo assassin actually becoming a Vindicare, or going straight to be ''the'' Inquisitor. Gives you skill and talent masteries, as well as making psychic powers even more prevalent (Time to rend the veil with [[Rape|''Unnatural Willpower'']]). Also adds in the influence talents, to represent the power your characters now hold. [[Troll|If you get only one DH supplement, get this one.]] Common consensus is that this splatbook is poorly balanced, breaks aspects of higher-level gameplay while remaining incompatible with higher-powered FFG games and can utterly destroy even the most creative GM's lovingly crafted campaigns. *'''Blood of Martyrs''' - Rules on how to be even more pious and fanatical as you play as Adeptus Ministorum, or [[Ecclesiarchy]], characters, and it redoes SoBs into their more Battle Sister counterparts. Gives you new alt. career ranks, backgrounds, and gear to help you purge the heretic. *'''The Apostasy Gambit:''' ''The Black Sepulchre''/''The Church of the Damned''/''The Chaos Commandment'' - Another fucking huge pre-written adventure spread across three splatbooks. Each book can be played together or separately, but it's pretty interesting to play them together. Somewhat controversial for advancing the official setting in grimdark/grimderp ways. The events are actually referenced in Only War, but only briefly. *'''Daemon Hunter''' - Gives you what it says, rules to play Ordo Malleus characters dedicated to killing daemons. Gives you all the background fluff and gear you'll need to play. The biggest pull of this book is that it finally adds in rules for including and playing [[Grey Knights]] in your campaign. (Be warned, if not carefully monitored, even one PC grey knight will fuck over your campaign and become the sole [[Mary Sue]] badass. (''Starting stats are 2d10 + 30<strike>? Really?</strike>, on par with Deathwatch marines' starting stats. With Ascension's Heroic and Mastery characteristic upgrades, a Grey Knight can top out at 80 in a stat just through character creation and buying characteristic advances''.) Since this was printed after [[Deathwatch]] was released, it gives guidelines on playing as Grey Knights in a Deathwatch campaign and vice-versa. *'''Book of Judgement''' - Neato splatbook that contains rules on how to basically play a Judge Dredd-esque campaign or story. It has new alternate career ranks, backgrounds, and careers for characters on the good or bad side of Imperial law. Comes with a pre-written adventure, Jurisdiction. *'''The Lathe Worlds''' - Likely the last splatbook for Dark Heresy 1e, it focuses on the tech worlds of the titular Lathe Worlds. The new rules, backgrounds, career ranks, and gear this book brings definitely is more focused on tech-priest characters, but not completely. '''''Skitarii is OP''''' and the book in general breaks the Techpriest class by making it capable of performing the functions of all the other classes. Has a pre-written adventure within as well. Probably the last Dark Heresy supplement, since <strike>Only War - Inquisitorial Paint Job Edition</strike> Dark Heresy 2nd edition has been released.
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