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== Sorcerer-Sultan Jafar of Agrabah (Origin: Aladdin) == King - Caliph Jafar Jafar, the Sultan of Agrabah and all its domains, is undoubtedly the most powerful human sorcerer in the world. His knowledge of magic is absolute, and despite his fantastic strength, Jafar is a shrewd man who never underestimates his opponents, and prepares for any contingency. Jafar's magic has secured his position as Sultan, swayed the loyalty of the people, augmented his guards and, perhaps his crowning achievement, enslaved the Genie of the Lamp. Though his first wish is spent, Jafar keeps the other two in reserve until he can discover a way to rewrite the Genie's rules to allow him unlimited wishes of any kind. For now, he is content to bolster his own magical power with ancient tomes and etchings from the far corners of his empire. The sorcerer-king keeps the princess Jasmine as his consort, both for his own pleasure and for legal dominion over the Caliphate (the previous sultan mysteriously vanished shortly after the wedding). Jafar is arrogant of his abilities, though still shrewd enough not to underestimate his opponents, a lesson well-learnt from dealing with the street rat. He is quick to anger, and will overwhelm any opponents who directly challenge him via his hypnotic staff or any number of magical spells (he tries not to use the same spell twice in the same combat to prove his wide mastery of magic). Land - The Caliphate of Agrabah The domain of Agrabah nearly encircles the Mediterranean Sea and lays claim to the deserts of northern Africa and western Asia. Despite its wide range, the roads filling the space between cities are well-maintained. For allies or servants of Jafar, travelling his roads is perhaps the safest method of travel, albeit long and usually hot. The Caliphate deals in more goods than any other Kingdom except the widespread East India Trading Company, products ranging from gold to silk to spices. The expansive territory allows for more cultural blending than most other places in the world, and it is common to see travelers from any kingdom Jafar is currently not warring with. Despite the wealth and commerce, Agrabah is a hotbed of sins, hosting everything from dens of debauchery to the largest slave market in the world. Bandits roam the deserts, eager to prey upon less-guarded caravans for loot and slaves. The people will gladly side with Jafar if asked, though a great many miss the more benevolent Sultans of ages past, for Jafar is an aloof and occasionally cruel monarch. Rule - Ancient Curiosity In Jafar's quest to utterly command the Genie's powers, he has set up magical detectors in each major city to seek out any new sources. As far as he is concerned, all magic belongs to him, and any magical items must be appropriated on the chance that they could further his goal. If the players carry any magical items with them, Jafar's guards will be quick to seek them out and take the items as a travelers' tax. Additionally, Jafar allows higher-ranking guards to make use of magical trinkets that have no use to him, such as an amulet that toughens the skin or a bracelet that gives the user the strength of ten men (such trinkets are often misused and neglected, making them risky for both the guards and players to use). Should the PCs possess no magic, however, he will likely pay no attention, unless they begin making widespread trouble inside the city of Agrabah itself. If the players have defeated several kings, Jafar will observe them closely, but is unlikely to act unless magic is involved. Should the PCs defeat any magic-infused guards or openly discuss magical matters, Jafar will order their arrest to glean any new details he can.
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