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==== Turtles of War ==== The Turtles of War were brought to the city as eggs from a distant island. Only six were on board, and nobody's ever been able to make them breed (and not for lack of trying), so the ones still alive are carefully watched. The Turtles were apparently engines of war employed by the highly advanced civilization of that island, which, according to the explorers who stole the eggs, fielded entire fleets of them. A Turtle grows to the size of a small elephant and is quite powerful and intelligent, but that's the least of their powers: when they retract their head and limbs into their unnaturally hard shells, one may crawl through inside and find a space quite a bit larger than the turtle looks outside, complete with cabins for a dozen, richly appointed with crimson silk and supplied with much viands and wine, as well as a command center few can make sense of (those have been studied for decades, and their operation is a closely guarded secret. Those who can command the Turtle from the inside can guide it about even as its head and limbs emerge from the shell, protected within it. The Turtles are ponderous and clumsy on land, but underwater they can swim far faster than the fastest ship, and too a great depth, too. Furthermore: their armor plates can fold back to reveal a frightening arsenal of advanced weaponry: machineguns, guided torpedoes and naval mines have all been seen in recent times - the Turtles seem to "grow" or "develop" new and stronger weapons as they age. Of the six original Turtles, two were killed in battle and one was lost at Sea. The three remaining serve Galgeleth - although one at all times is available for rent for particularly tough expeditions (so long as it's properly secured to the wheels, of course) - if anyone can come up with the truly stupendous sum that would cost. Few weapons can match a Turtle of War, but the Merchant-Princes don't get cocky. They've all too much experience with islanders in laser-toting gravships.
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