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====Special Units==== {| class=wikitable ! || Pts || M || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Embalmed One:''' || 12 || 3 || 3 || 0 || 4 || 5 || 1 || 3 || 1 || 8 || - |- | '''Cadaver:''' || - || 3 || 3 || 0 || 4 || 5 || 1 || 3 || 2 || 8 || - |} *The anvil to end all anvils. The Simulacra's points costs hold them back from being a great tar pit, but the Embalmed Ones have no issue, having good Strength and fantastic Toughness. Just watch out for poisons and other auto-wounding effects. They're also basically 4th edition mummies with fewer Wounds (and use the same models) which is awesome. *'''Unit Size''': 5-20 Embalmed Ones. *'''Generic Equipment''': Hand Weapon. Unfortunately they can't get anything else which is a real shame. *'''Options''': **One Embalmed One can be upgraded to a Cadaver for +14 points. :''In addition to the above equipment, Embalmbed Ones have the following rule:'' *'''Undead''': Yep, the mummies have it too. {| class=wikitable ! || Pts || M || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Horseman:''' || 16 || 4 || 2 || 2 || 3 || 3 || 1 || 2 || 1 || 5 || 4+ |- | '''Chieftain:''' || - || 4 || 2 || 2 || 3 || 3 || 1 || 2 || 2 || 5 || 4+ |- | '''Skeletal Steed:''' || - || 8 || 2 || 0 || 3 || 3 || 1 || 2 || 1 || 5 || - |} *Kemmler's poorly named and overpriced cavalry, good for flank charges and that's about it. Their points costs are very prohibitive so if you're taking them, make sure you're going to get your money's worth and break the enemy on the charge, otherwise they're just going to waste. At least their points cost have an explanation as far as the lore goes, that being the Barrow Kings couldn't find many uses for cavalry in a forest, so they hardly had any. *'''Unit Size''': 5-16 Unquiet Horsemen. *'''Generic Equipment''': Hand Weapon, Spear, Light Armour and Shield. *'''Options''': **Any unit may replace their Spears with Lances for +1 point per model. The points cost for this unit might as well be 17 points per model as this is a near-mandatory upgrade. **Any unit may replace their Light Armour with Heavy Armour for +2 points per model. Not too bad an idea, you're already paying out the nose for this unit, so you might as well make them survivable. **Unquiet Horsemen can buy Command for the respective costs: Musician (+5 points), Chieftain (+10 points), Standard Bearer (+10 points). :''In addition to the above equipment, Unquiet Horsemen have the following rule:'' *'''Undead''': Yep, they've got it too. {| class=wikitable ! || Pts || M || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Barrow Guardian:''' || 12 || 4 || 3 || 3 || 4 || 4 || 1 || 3 || 1 || 8 || 5+ |- | '''Dread Guardian:''' || - || 4 || 3 || 3 || 4 || 4 || 1 || 3 || 2 || 8 || 5+ |} *Grave Guard with a different name and newer options/rules for the time. They used to be outright better than regular Grave Guard as their magic attacks/killing blow weren't dependent on the weapons they used, but the later editions of VC changed them to make them almost identical to these guys. In effect these are going to be the elite troops of your army, as there is nothing in the game they cannot handle with the right equipment and Eternal Vigour. *'''Unit Size''': 10-30 Barrow Guardians. *'''Generic Equipment''': Hand Weapon, Corroded Heavy Armour (it has the same effect as the normal stuff). *'''Options''': **Any unit may be equipped with Great Weapons +3 points per model. You're paying out the ass for this upgrade, but in turn you get a unit that can slaughter everything in its path. If you are buying this upgrade, make sure you're not letting their unit-wide S6 go to waste. **Any unit may be equipped with Shields for +1 point per model. Mandatory if you're not taking Great Weapons, otherwise you can skip it. **Barrow Guardians can buy Command for the respective costs: Musician (+6 points), Dread Guardian (+12 points), Standard Bearer (+12 points). **A Standard Bearer can carry a Magic Standard worth up to 50 points. This is quite handy since aside from the obvious, you're not limited to only having one unit of these with a Magic Standard (unlike many other armies). :''In addition to the above equipment, Barrow Guardians have the following rules:'' *'''Undead''': Figures. *'''Magical Attacks''': Just like their Barrow Kings. *'''Killing Blow''': Not exactly reliable, but it is handy when it goes off. {| class=wikitable ! || Pts || M || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Tomb Stalker:''' || 45 || 6 || 4 || 0 || 5 || 5 || 4 || 3 || 4 || 8 || 5+ |} *A bizarre unit for more than a few reasons. Like the Simulacra they are stone constructs (usually) with awesome statlines, however they're very limited in size and despite their Undead Construct rule are prone to being killed through static combat resolution. Thanks to their very cheap points cost (comparatively) you might want to take quite a few, but that eats up your special choices very quickly and even in 8th you're only allowed 3. As such they're better for keeping smaller units in check, taking out Skirmishers and hunting down more annoying units that you wouldn't want to spare an entire unit block to deal with. *'''Unit Size''': 1 Tomb Stalker. *'''Generic Equipment''': Claws/Tails/Fists/Whatever they're modeled with, aka a Hand Weapon. Like the Simulacra they don't need anything else. :''In addition to the above equipment, Tomb Stalkers have the following rule:'' *'''Undead Constructs''': Just like their Core choice stone buddies, Tomb Stalkers have the Undead rule and on top of that suffer one less Wound from Crumble than normal. Unfortunately as mentions this hardly helps them survive static combat resolution and is more of a mulligan. It also gives them a 5+ Armour save.
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