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===Movement and Positioning=== Distances in this system are measured in meters, with combat spaces measured in squares 2 meters to a side. Each race will have a stated movement speed, which indicates how far an individual of that race can move in a single action (without additional modifiers, such as sprinting). The typical baseline speed is 6 m (3 spaces). A character can sprint by spending 1 stamina, doubling their movement speed for a single action. Two allies can share a space together, but fighting in such close quarters imposes penalties to their ability to attack. These penalties are based on the size of the larger character. If the larger character is Small, both parties receive a -1 to all attack rolls. If the larger is Medium, they take -2. And if they are Large, a -3. If the largest is below Small, they take none, and if they are above Large, they are incapable of sharing a space with any one. Certain techniques can't be performed if a space is being shared, however others can mitigate these penalties, or even turn them into an advantage. Cover plays a role in the midst of battle. There is mild cover (1), medium cover (2), heavy cover (3), and complete cover. If you are using cover less that complete, you gain that many dice to defend with and lose that many dice to attack with. The exception is complete cover. You cannot be attacked and you cannot attack while in complete cover with the exception of attacking the cover. cover must be between you and your opponent somehow for it to be used.
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