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====Brainstorming section:==== Minish Cap's Tiger Scroll techniques: Spin Attack, Sword Beam, Dash Attack, Peril Beam, Rock Breaker, Roll Attack, Down Thrust, Great Spin Attack.<br> Twilight Princess's Hidden Skills: Ending Blow, Shield Attack, Back Slice, Helm Splitter, Mortal Draw, Jump Strike, Great Spin.<br> /tg/ Ideas: Chu Chu Refiner, Magic Infuser.<br> As a general guideline, here's one way to consider what rank to set skill requirements at while making Techniques. *1 - the Technique requires a minimal level of competence in the skill *2 - you should probably have some level of confidence in your skill level to perform this Technique *3 - you should be at least somewhat specialized in the skill in order to learn this Technique *4 - to learn this Technique you should have some dedication to the study of this skill(spent xp on it after character creation) and a significant level of competence *5 - the Technique requires an impressive level of expertise to perform *6 - only the truly masterful can learn this Technique Skill requirements and in some cases Attribute requirements will be the primary factor keeping players from buying powerful Techniques too early in the game rather than exorbitant XP costs, so the XP costs for Techniques should probably start at a minimum of 2 and a maximum of no more than 8. Point requirement for use of Active Techniques ("Tech points"). Should be implemented if technique use completely replaces normal attacking or if it proves a bit more powerful than intended.
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