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===Dark Archive=== *'''[[Psychic (Pathfinder)|Psychic]]''' **Can be played as an Int-focused or Cha-focused occult spontaneous caster depending on the Subconscious Mind subclass you select. ***You get fewer spell slots and a fixed set of cantrips based on your Conscious Mind subclass, but get boosts to those cantrips and can spend focus points to "amp" them further. You also add more spells to your repertoire based on your Conscious Mind. ****You can grab feats providing new amp options for your cantrips. **You can follow-up casting by unleashing your psyche, allowing you to trigger certain feats as well as an action that's determined by your subclass. Unleashing gives your spells a large damage boost for two turns. But afterwards you are spent, and have a failure chance on all spells cast for two turns. *'''[[Occultist|<s>Occultist</s> Thaumaturge]]''' **You essentially remain a not-quite-caster bedecked in tons of items that knows too much. Difference now is that it's not mechanically built as spellcasting anymore. The implements all have different perks based on what they are. ***Your implements are now based on certain types of items rather than certain schools, some of which give special tricks while others stack onto your central power. **As befits someone bedecked in fancy crap, you have a feat that lets you trigger magical items one more time, as well as one that lets you invest in a TON of magical items that scales based on your Charisma. **Your combat value needs you to perform a knowledge check (Using a Charisma-based special Lore skill in the vein of Bardic Knowledge) to identify weaknesses and either attune your attacks to them or create your own vulnerability to slap on. **There are feats that allow you to make temporary scrolls and talismans for whatever you need. **Some feats allow you to have your own personal hideout without using the Vigilante archetype, as well as feats made for warding circles
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