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Psyker
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====Pushing==== Separate from either issue is the fact that Psykers can theoretically increase their assignment rating for a brief instant, drawing surplus energies from the warp and ''"Pushing"'' their powers even further than should be possible, basically taking a gamble and temporarily adding MOAR power to their manifestation. In both the rules and the fluff there are common instances of psykers being able to boost themselves and create larger effects or to overcome more powerful opponents. This was partially illustrated with the 7th Edition ruleset and the shared Warp Charge "Pool", where low level psykers could throw all available warp charges into a single power and overcome the abilities of a higher mastery opponent, albeit at considerable risk of Perils of the Warp. However, not all psykers have the ability to do this to the same degree, and although not adequately shown on the tabletop such rules were presented in the RPG settings, which broadly fit the established fluff: *'''Bound Psykers,''' that is to say, nearly every Imperial psyker who has undergone a Sanctioning process [Including Librarians] or Soul-Binding can only push themselves so much and they are at greater risk of something bad happening (ie Perils of the Warp) when they do so. Specifically, Soul-Binding to the Emperor includes all Astropaths and the psykers who lack the willpower to be safely trained but have too much power to be waste. *'''Unbound Psykers''' ''(Rogue Psykers / Sorcerers)'' on the other hand can push to even higher degrees of power but [[Not as Planned|shit WILL hit the fan]] and can almost guarantee their manifested power will come with some form of [[Chaos Spawn|unintended side effect]] when they do. *'''Daemonic Psykers''' who attempt to push their powers can go yet higher, but are considerably more likely to cause dangerous psychic phenomena. However since their mere existence on the material plane can be considered a dangerous psychic phenomena they are less likely to be bothered by it unless it is a straight up Perils of the Warp.
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