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==Examples of /tg/ connected fictional religions== ===Warhammer 40k=== * The [[Imperial Truth]] was originally the Emperor's plan on beliefs, which he and his servants propagated throughout the galaxy during the Great Crusade. Attempting to wean mankind away from Chaos and being a firm member of the "Religion is Bad" brigade, the Emperor proclaimed there are no gods, and religion had to be abolished willingly or by force while science or reason are to be used for explaining the universe and morality. Everything transpired according to his design, except theistic religiosity in the 40k universe is the best weapon against Chaos so Emps' interstellar state atheism policy gave them a major opening. Things went from bad to worse when people started looking up to the Emperor as a god himself, [[Exterminatus|he responded accordingly]], and the Chaos Gods got a new tool in the form of [[Lorgar]]. After the Horus Heresy and the Emperor's removal from galactic politics (and even during the Siege of Terra itself) the Imperial Truth was slowly shelved in favor of the Imperial Cult, to the point that in "present day" 40k espousing the teachings of the Truth is ironically considered heresy. Only a few practitioners of the Imperial Truth remain, most notably the Custodes and the Space Marines (both of whom know The Emperor better than anybody to worship him as a god. Plus, their religious autonomy.). ** The [[Imperial Cult]] is the present-day religion of the Imperium of Man, and is a mix of several Abrahamic Religions along with copious amounts of warmongering, fanaticism and xenophobia. Derived from the Lectitio Divinatus penned by [[Lorgar]] pre-HH, the Cult decrees that because the Emperor is capable of all these miracles and power: he ''must'' be a god, and why you should worship and pledge loyalty to him. Its a complete 180 from the Emperor's original teachings, and has simultaneously been responsible for damning and saving the Imperium past the clusterfuck of the Horus Heresy. It's unknown whether the Emperor still abhors godhood and religion and would abolish it the moment he could, or if he's resigned himself to becoming the very thing he fought against for mankind to persevere in these trying times. Whatever the case, he didn't want to be a god, but now he has no choice but to become one. ** The [[Adeptus Mechanicus|Cult Mechanicus]] (Machine Cult) is the religion of the Adeptus Mechanicus, placing a heavy emphasis on machines, viewing them as gifts from the Machine God called "The Omnissiah" Officially, the Omnissiah is The Emperor, which allows the Mechanicus to sidestep the more puritan pundits of the Imperial Cult (we worship The Emprah, just not how you do it). Unofficially, the Omnissiah may or may not be the C'tan god: The Void Dragon. It also has a high emphasis on the collection of knowledge, and one of the Admech's roles in the galaxy is to explore remote and uncharted regions of space to find and search for knowledge that has been lost throughout the millennia. The last of these, is guidelines on machines and knowledge. Officially, heretic(tek) and xeno works are to be abhorred and disposed of, viewing them as perversions of the holy Machine God's works. Unofficially however, more liberally-minded and higher-ranked Magos would happily hoard heretek/xeno works, seeing their potential over the more restricted and constrained works of the Mechanicus. * Chaos is a violent and complicated henotheistic (believing in multiple gods but only worshipping one) or polytheistic religion with dozens, if not hundreds of interpretations. Even then, there's more sub-cults that worship their particular god in a specific way, either minutely or vastly different from everyone else among followers of the Big 4. And this doesn't even get into the realm of Chaos Undivided (which worships the concept of Chaos itself, instead of the individual gods) and [[Malal]]. Chaos has very little established guidelines regarding worship, apart from their patron god's/gods' general likes/dislikes, so any religious practices or rituals are either based on commands from the god/s or up to the imagination of the cult. ** Interestingly, there is a Space Marine of the Chaos faction who follows the Imperial Truth, and that is [[Fabius Bile]]. * All Greenskins worship Gork and Mork (jury's out on whether the [[Gretchin Revolutionary Committee]] do), but are too disorganized to have anything like a formal religion, though they do make effigies of Gork and Mork and call on them. The closest thing they have to tenants is that Gork favors violence, Mork favors cunning. Greenskins have gotten into fights over this, but violence is part of their nature and that of their gods. While they fight over religion, they also fight over almost any dispute anyway, and may even start a religious argument just to enjoy a good fight among themselves (though the only theological argument they can formulate is "is Gork the god of cunning or is Mork?" or vica versa). On the surface, religion does not play a big-enough role in Ork society compared to other races, being just another outlet for Orks to fight about. But if [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] is any indication: religion can have a great impact on Orks, with him being becoming one of the greatest Warlords in the galaxy, primarily because he thinks he's personally blessed by Gork and Mork themselves. So if you throw in the Orks' gestalt field into the mix, its likely that its not that religion doesn't matter to them, it's under-utilized. * The Tau's creed "The [[Greater Good]]" is a specie-wide philosophy that was adopted ever since the initial unification of the Tau in the olden days. In a nutshell, the Greater Good emphasizes the co-existence of all Tau and sapient life in general into working together for a common goal to further the Tau's progress, seeing everyone's potential and hoping to utilize that for an, ahem, greater good. Personal religion isn't forbidden, but it must not contradict or override The Greater Good, and must be disregarded if it ever does so. Technically, this means Tau can be religious or non-religious, as the Greater Good is not a religion (due to lacking an afterlife and supernatural aspects, with the closest things to figures of worship being the Ethereals). This sounds all fine and dandy, but the Ethereal class, who are responsible for maintaining The Greater Good, have been shown to be less benevolent than believed and have been using their unnaturally powerful charisma to subtly oppress the Tau and use them to further their own agendas. **The Farsight Enclaves, who have thrown off Ethereal rule, are the exception in that they have rejected The Greater Good, seeing it as the method of oppression used to keep the T'au under complete control of the ethereals. Due to this, if one considers the Greater Good a religion, The Enclaves are irreligious. **As of the 4th Sphere Expansion disaster, Chaos Tau are starting to become a thing. **At one point, the Earth Caste gathered Genestealer-infected Tau and studied them to see what would happen. Of course, a Genestealer cult developed and naturally they violently escaped control and surveillance. According to rumors, they've even produced a Genestealer-infected Ethereal. * The Eldar have varying views on religiosity depending on their type. Their religion is polytheistic, with henotheistic offshoots, and Ausryan was the highest ranking god. However all of the Eldar gods were murder-raped to death by Slaanesh except for Isha (taken by Nurgle), Khaine (shattered and flung into realspace), Cegorach (hiding in the Webway) and Ynnead (born long after Slaanesh's birth). Their Pantheon's religious practices aren't fleshed out save for those of Cegorach, Isha, and Khaine, via the Harlequins and Aspect Warriors. With most of their gods out of commission, Eldar religious worship is of a deistic bent. ** Craftworlders and Exodites almost exclusively worship the original Eldar pantheon, though some engage in henotheistic worship of only one of the gods. Asuryan is more popular among Craftworlders while Isha is among Exodites, though nearly all give Khaine some tribute during war. ** Corsairs are all over the place, though Khaine is a popular choice given their more militant nature. ** Being agents of the Laughing God himself, the Harlequins' worship is centered around [[Cegorach]], whilst still paying minor tribute to the other gods. ** The new faith around Ynnead, the Ynnari, is rapidly growing but have yet to establish teachings or rituals. ** Unique among the Eldar, the Dark Eldar are irreligious for the most part and while they believe some gods exist they're too self-centered to worship them (this is canon). They're often also anti-religious to boot; a major landmark of Commorragh is a landfill of religious icons called Iconoclast's Mound, and one Wych cult - the Pain Eternal - revolves around killing religious people and destroying shrines and holy sites. The sole exception, except for Dark Eldar who stop being Dark Eldar, are the [[Incubi]] who hold [[Khaine]] in high regard. ** The Ynnari have encountered atleast one ancient Craftworld that turned into an entire Genestealer cult in a misguided attempt to avoid getting their souls consumed by Slaanesh as their ship had no infinity circuit present. We're not sure if this worked to any capacity (if at all, given the Hive Mind does not absorb souls), but they were taken down by the Ynnari for obvious reasons. ** There are numerous rumors of a very small number of Chaos Eldar, but these are barely fleshed out and heavily classified in-universe. There have been verified Nurgle-worshipping Eldar and persistent rumors that some have embraced Slaanesh without becoming soul-food. Apart from this, some Dark Eldar have been willing to summon Chaos Daemons or work with Chaos worshippers ([[Fabius Bile|or allies of Chaos]]) to further their own ends. * While the Necrontyr had religions before certain [[C'tan|star entities]] [[Necrons|roboticizied them]], there's little known about them. At least one of them had gods, given the implication the C'tan co-opted the Necrontyr religion beforehand. There was at least one case of a religion revolving around sun worship in pre-Biotransference day - which even had a sect that practiced ritual sacrifice - and one with ancestor worship. With the change to Necrons taking the higher though processes of most of them, any Necrons who can comprehend faith and religiosity either worship the C'tan, their ancestors or have become irreligious. * The Tyranids themselves are irreligious, being spehss bugs and all, but understand at least a few of the advantages of religion. [[Genestealer]]s infect people and together they establish cults on targeted worlds, such as one worshipping "Children of the Stars", a perversion of the Imperial Cult (such as one that worships a [[Swarmlord|four-armed]] version of the Emperor) or something else like "Celebrants of Nihilism" (yes, that's a canon Genestealer cult name). Psychic influence is often involved and, notably, the Genestealers do not consider themselves gods because that would require self-awareness on their part. Once the Tyranids arrive en-masse, the cult-gets assimilated along with all non-Tyranids willingly or not. An interesting tidbit is that the Hive Mind stops the Tyranids from attacking the cultists in early stages of the invasion and leads them on, only to later override the Genestealers' wills and and make them slaughter the cultists if the cultists don't just throw themselves into the nearest digestion pool first. ===Dungeons and Dragons=== * Among Dungeons and Dragons settings, [[Planescape]], [[Eberron]], and [[Pathfinder]] are notable for having some coherent things that could be called "Religions", rather then the usual generic Pantheism. ** Most of Planescape's Factions effectively count as religions, to the point they can produce [[Cleric]]s ([[Planescape: Torment#Fall-From-Grace|Atheist ones at that]]). Yes, even the Athar. (Perhaps ''especially'' the Athar.) ** Half of Eberron's religions aren't worship of deities. The [[Blood of Vol]] seeks to unlock the divinity within one's self and rejects the gods (if they even exist) and the [[Path of Inspiration]] seeks to improve their next reincarnation. The Undying Court worships not gods but their undead ancestors that make up their government. The [[Path of Light]], [[Warforged_Mysteries#The_Becoming_God|Becoming God]] and [[Warforged_Mysteries#The_Reforged|Reforged]] all seek to ''create'' a deity. Even some interpretations of the [[Sovereign Host]], like the one most common among dragons, don't worship them as deities. Due to the way divine casting works in Eberron, all of these can produce divine casters. ** There's a handful of religions on [[Golarion]] that aren't merely worship of pantheons. The most prominent (read: Actually has mechanical support) is the [[Prophecies of Kalistrade]], which is basically fantasy [[Star Trek|Ferengi]]. * [[D20 Modern]]'s [[Urban Arcana]], unusually for urban fantasy, has D&D deities bleed into reality alongside the monsters. You are still able to play a <s>cleric</s> "acolyte" of any real world deity despite this. ===Star Wars=== * [[Star Wars]] is inconsistent on if the [[The Force]] is a religion. The Jedi and the Sith ''could'' both be considered religions as they are considered monastic, but mix in several other traits such as being meritocratic (Jedi) and kraterocratic (Sith) and Lucas himself has axed at least one prototyped book for portraying them too much as a religion. On the other hand, there's the Imperial officer in ''"A New Hope"'' who disses Vader's ways as "sad devotion to ancient religion", only to get [[Meme|chided for his lack of faith with a Force choke]]. It's also notable that the Sith were former Jedi who left the Jedi path for several reasons including [[Heresy|disagreements over the teachings of that creed]]. Aside from that, religion is nearly always a non-human tradition, something noted in a culture's historical background and never seen implying its extinction, or a scam. The religiously linked "damn" and "hell" are the two real world swear words that exist in-universe, purely because Han Solo used them in the films and while a young Anakin told Padme about "angels" in the prequel film these are later revealed to be in-universe aliens, albeit mysterious and powerful ones. ** There are rare exceptions where a religion is fleshed out and explored, and the writing goes various directions for better or worse. A notable example is the aggressive polytheistic religion of the antagonistic Yuuzhan Vong from the EU (which the story gradually revealed was long ago perverted from benevolent roots, and this perverted form takes a few cues from Islam, Maori beliefs and Aztec mythology). ===Star Trek=== * [[Star Trek]] creator Gene Roddenberry was an antitheist and in his vision humanity had done away with it and was better off for it and he had no interest in adding it to the aliens. However, most of the cast and crew disagreed and occasionally references to religions found their way into the show, which increased after Roddenberry's death. The Federation's culture is distinctly humanistic (extending the concept to alien species) in its outlook, in which religion is regarded as a thing of the past. ** While there are plenty of "Godlike" entities in Star Trek, almost all are treated as Sufficiently Advanced Aliens in the Arthur C. Clarke sense--and in particular, in ST:TNG, the flip side, that Picard and his crew are frequently shown to look like Gods to sufficiently primitive aliens, is gone into in more than one episode. ** The primary religion of the Federation's main frenemies, the Klingons, is a deistic religion where a Klingon warrior killed their gods, and in their belief Klingons who live according to those tenets get to live in a pseudo-Valhalla. ** The Bajorans are a highly religious alien race, with the majority following peaceful teachings and a minority of violent extremists. *** Of some note, the Bajoran religion is of interest because their "Gods" actually exist, and can be (somewhat incomprehensibly) talked to (a rarity outside of [[Science Fantasy]]). In other words, they were frequently a method of having some religion vs. science debates where the divine entity (A) explicitly exists, (B) is explainable as "sufficiently advanced and unusual aliens", and (C) aren't jerks, just bad at communication with those of us who experience time linearly--in other words, with a deck that wasn't quite as badly stacked. The religiosity was meant to be as a way of contrasting the Starfleet personnel with the native population and to draw a parallel between Bajorans under the Cardassian Occupation and various real world recently freed oppressed religious-slash-ethnic groups. ** <s>In the fifth Star Trek movie, ''"The Final Frontier"'', some of the crew steal the Enterprise to look for God and instead find a powerful alien being impersonating God in the center of the universe</s> '''Just like there is no live-action movie of Avatar: The Last Airbender, there is no Star Trek 5 and it's plot can't be shortened down to Kirk fights God and wins!''' ===Halo=== The Covenant faith from Halo is an odd one. Visually, they obviously take influence from the Eastern Orthodox church, but they see the Forunners akin to Siddertha Guatauma, and the Halo rings are the way to begin "The Great Journey". Within it are tons of references to Judeo-Christian theology, and the original title of "Arbiter" was actually "Dervish", but since some towers got knocked down in the US, this name was understandably dropped. The Covenant also defy the simplistic analysis of "science vs faith" by having explicitly more advanced technology than the UNSC, reflecting a blend of the two elements. *Of note is that Halo 2 is perhaps the only game/piece of media that actually critiques religion in a way more complex than "LOL RELIGION DUMB AND SILLY AND BAD". Many players and critics praise the fact that the Arbiter slowly grows out of the Covenant faith, learning the true purpose of Halo contradicts what he's been told, with Tartarus being his dramatic foil (helps that the Arbiter gets his information from the source via a Forerunner A.I). The Zealotry is still bad, but the writers explicitly took time to flesh this out as opposed to just taking a simplistic position and having Gary Stu beat the shit out of caricatures of anything they didn't like. ===World of Darkness=== * Very large books could be written about religion and [[World of Darkness]]/Chronicles of Darkness. We'll just cover a few highlights: ** From [[Vampire: The Requiem]], there's the the Lancea et Sanctum, which might be best described as "Christianity for Vampires", and the Circle of the Crone, which is "Pagan Vampires". Both have Vampire miracles on tap (pun intended). ** [[Hunter: The Vigil]] has various religious organizations among the Compacts and Conspiracies, some very similar to real world ones, others...not so much. ** [[Mage: The Ascension]] has various religious Traditions, portrayed in that highly-stereotypical and highly-depending-on-the-author way typical of old WoD.
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