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Scrollhammer: Daedra Cults 2.0
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====Cultists==== '''Core''' Members of cultist units may be any of the 10 common races of Tamriel. 9-19 Cultists and/or Minions, and 0-10 Initiates, may be led by a Sorcerer or Blackguard, as a single core choice. Base Size: 25mm x 25mm. 12 pts per Sorcerer, 18 pts per Blackguard β 5 pts per Cultist, 5 pts per Minion β 3 pts per Initiate {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Sorcerer | 2 | 4 | 2 | 3 | 1 | 2 | 1 | 8 | 4 (5) | - |- | Cultist | 2 | 3 | 2 | 3 | 1 | 2 | 1 | 6 | 4 | - |- | Blackguard | 4 | 4 | 3 | 3 | 2 | 4 | 2 | 8 | 2 | 5+ |- | Minion | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 | 1 | 5+ |- | Initiate | 2 | 2 | 2 | 3 | 1 | 2 | 1 | 5 | 1 | - |} '''Special rules''': skirmish, infantry. Sorcerers and Blackguards that are taken as leaders of units of cultists, minions and/or initiates are Characters. '''Wargear''': All Sorcerers carry a cultist staff, a dagger (Poisoned(4+)), and wear wizard robes. All Cultists and Initiates carry a dagger, and wear cultist robes. All Blackguards and Minions carry a hand weapon and shield, and wear light armor All Cultists in the unit may take: *poisoned (4+) upgrade for their daggers (+2pts/model) *cultist staves (+2pts/model) All Cultists in the unit may replace their cultist robes with: *Wizard Robes (+2pts/model) Sorcerers may buy any one additional spell from the Sorcerer Priest's spell list, and may take up to 20pts worth of appropriate magic items. A Sorcerer may also take his Daedric Prince's [[Scrollhammer: Artifacts of Tamriel| artifact]] for its points cost. One Sorcerer in your army may bear a Personal Shrine for +50pts. This model counts as your Battle Standard Bearer. In addition, all non-summonable Daedra in your army kept in reserve may choose at the time when they arrive from reserve to instead Deep Strike within 12" of the Personal Shrine. All Minions in the unit (and any number of Blackguards) may take: *Poisoned (4+) upgrade for hand weapons (+2pts/model) *Spears to replace their hand weapons (+1pts/model) All Minions in the unit (and any number of Blackguards) may choose to replace their light armor with: *Heavy Armor (+2 pts/model) *Glass Armor (Blackguard only) (+12pts/model) *Ebony Armor(Blackguard only) (+18pts/model) All Minions in the unit (and any number of Blackguards) may choose to replace their shield with: *Spell: Flames or Spell: Sparks (+2pts/model) *A second Hand Weapon (+1pts/model) All Minions in the unit may(and any number of Blackguards may choose to) replace equipment in both hands with: *Bow (or short bow) (+1pts/model) Blackguards may take up to 20pts of magic items from the armoury where appropriate. A Blackguard may also take his Daedric Prince's [[Scrollhammer: Artifacts of Tamriel| artifact]] for its points cost. Sorcerers and Blackguards may upgrade their weapons to *Elven (+4pts/model) *Glass (+6pts/model *Ebony (+6pts/model) '''Spells''': All Cultists may have up to 2 spells from the army spell list with a casting cost of 14+ or lower (other than Daedric Prince unique spells, Dispel, Dispulsion, Silence and Summon). All Cultists in one unit must take the same spells. All Sorcerers may have up to 2 spells from the army spell list of casting cost of 14+ or lower.
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