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====Ascended Sleepers==== "''You think what you do has meaning? You think you slay me, and I am dead? It is just dream and waking, over and over, one appearance after another, nothing real. What you do here means nothing. Why do we waste our breath on you?''" Having reached the final stage of enlightenment and evolution, the poetry of the former Ash Poet becomes so sublime that all transcription becomes impossible, except by way of sheet music, the orchestration of which will slowly drive mortals into an irrevocable madness. At this point, the cultist has become more dream than flesh. Their form has become so distorted that they are rendered completely unrecognizable from their former mer-ish appearance. Where once was their face, a huge mass of osseous tentacles and flute-like growths now dominates the front of their body. These deranged creatures are known as Ascended Sleepers, though the fools of the Tribunal Temple simply call such terrifying creatures Flute-and-Pipe-Ogres, in reference to the great flute-organs that comprise what passes for their skull, which they use in their strange rituals and to perform extreme feats of magic and tonal architecture. Ascended Sleepers are also known to be extraordinarily intelligent, having experienced the secrets of the Dream-sleeve, and being ascended from it, seeing reality as it truly is: a dream. They have attained full enlightenment in the ways of Lord Dagoth, and have woken up from their former mortal illusions. Ascended Sleepers devote themselves towards furthering their Lord's goals, they are able to spread Dagoth Ur's influence across great distances, broadcasting His dream-influences to everyone in their reach. The mere presence of an Ascended Sleeper can cause every Sleeper and Dreamer cultist within the area to become possessed by the Sixth House even from far away, and those possessed will be unable to be freed from their dreams unless the creature is completely destroyed. All but the very strongest warriors, sorcerers, and mages must take great caution when confronting an Ascended Sleeper; deceptively unaggressive and slow, Ascended Sleepers posses a terrifying mastery of the arcane arts, able to cast extremely powerful and destructive spells in quick succession with little trouble. In addition to their arsenal of magic, Ascended Sleepers have reached full control of the divine seed implanted into their bodies, and as such are capable of enormous feats of strength and endurance. They shrug off all but the mightiest blows, and posses enough strength in their deceptively atrophied limbs to send a fully-grown warrior flying. Because of their incredible intelligence, strength, and magical power, they are feared even by the elite orders of the Ordinators and Buoyant Armigers, but not even the gristly rumors do them justice. Ascended Sleepers are always feared more by those who have encountered one once before. 55 pts per model. Elite. Skirmish, Infantry, Ash Creature. 1-3 models per unit 40mm x 40mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Ascended Sleeper | 4 | 4 | 4 | 4 | 3 | 4 | 2 | 7 | 8 | 5+ |} '''Wargear:''' Tentacles '''Spells:''' Curse-of-Ash, Shockball. Ascended Sleepers may each purchase two additional spells and/or replace Curse-of-Ash/Shockball with any spell for the following price: *Any Alteration Spell +4 pts *Any Restoration Spell +4 pts *Any Mysticism Spell +8 pts *Any Illusion Spell +8 pts *Destruction spells cast on 13+ or less +8 pts *Destruction spells cast on 14+ mana +16 pts *Summon Flame Atronach (cast on 8+) +15 pts *Summon Frost Atronach (cast on 12+) +30 pts *Summon Storm Atronach(cast on 15+) +50 pts See [[Scrollhammer: Daedra Cults]] for rules for Daedra. '''Special Rules:''' Causes Terror '''Disease:''' Greater Blighted Aura (5+), Greater Blight Attack (4+) Any number of Ascended Sleepers may take: *Sixth House Amulet +15 pts per model *Ash Statue +7 pts per model
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