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====Imperial Knights==== Imperial Knights are members of the knightly orders of Tamriel. Though they are technically not a part of the Imperial Legion, and enjoy independence from it, the group is often called into battle on the Legion's behalf. Normally the blessed knights are only called when the need is dire- such as during the Oblivion Crisis, or one of many revolts. It goes without saying that Imperial Knights are a cut above nearly all cavalry. Each knight maintains their own personal arms and armor, most of which is nearly silver in color. Long capes and billowing decorations flutter off the men and their mounts, more often then not embroidered detailing past deeds and exploits. To their allies the sight of the Imperial Knights are rallying and joyful, to their enemies a sight to despair. 28 pts per model. Elite. Fight in Ranks, Cavalry, Imperial. 5-12 models per unit. May only be joined by Independent Characters who are also riding Horses. 25mm x 50mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Knight | 5 | 4 | 4 | 3(4) | 1 | 4 | 1(2) | 9 | 2(1) | 3+ |- | Lord | 5 | 4 | 4 | 3(4) | 1 | 4 | 2(3) | 9 | 2(1) | 3+ |} '''Special Rules:''' Legionnaire Drilling, Hatred(Daedra and Undead). Lords are Characters. Unbreakable: Imperial Knights are Fearless as long as they are locked in combat. Kingly Presence: Allied units within 12" may substitute their Leadership with the Knight's. Knightly Order: Rather then fight for glory and fame, a unit of Imperial Knights may crusade in the name of the Nine Divines(almost always one in particular). This is an upgrade for the entire unit that costs +30 points and may only be taken once. Select which of the Nines the unit fights for- *'''Akatosh:''' ''Order of the Hour''. Knights have +1 Ld, to a maximum of 10 *'''Arkay:''' ''Order of the Circle''. Knights strike at +1S against Undead and ignore enemy's Feel No Pain. *'''Dibella:''' ''Order of the Lilly''. Kingly Presence's range is increased by a further 3" *'''Julianos:''' ''Knights Mentor''. The unit is unaffected by Illusion spells *'''Kynareth:''' ''Kynaran Order''. Armor is replaced with Glass (4+), and the unit has Move Through Cover *'''Mara:''' ''Maran Hospitalliers''. Knights have +2 Mg and Spell:Mara's Embrace *'''Stendarr:''' ''Stendarr Crusaders''. The unit gets -1 WS and +1 Attack. The unit must always charge the nearest unit of Daedra and Undead in charge range, if possible. *'''Zenithar:''' ''The Knights of Iron''. The Knights get +1 on their rolls to Parry. '''Wargear: ''' Silver Great Weapon, Silver Hand Weapon, Shield, Full Plate Armor. The entire unit may: *Upgrade one model to Lord(+1 A) for +10 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +10 pts *Upgrade one model to Musician(can shoot/march after reforming) for +10 pts *Replace Great Weapon with Lances (Silver) for free *Upgrade Full Plate Armor to Ebony (3+) for +6 pts a model *Upgrade all weapons to Ebony for +8 pts a model The Lord may take up to 40 pts of magic items where appropriate from the armory.
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