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===Edge of the Empire=== *'''Star Wars: Edge of the Empire Core Rulebook''' *'''Class Books''' **'''Enter the Unknown''' - rules for Explorers. Lots for players, less for GMs than other books. **'''Dangerous Covenants''' - rules for Hired Guns as well as help for GMs running military campaigns that don't focus on adventures from job to job. Adds A LOT of weapons, from mini-guns and grenade launchers, to retractable forearm blades, and Vibro-''greatswords''. **'''Far Horizons''' - rules for Colonists, adding rules for running your own business/homestead giving you an upgrade-able base of operations and working off-screen jobs to generate cash in the long term, as well as adding rules for allowing non-combat characters to shine and use their skills in ways more than simply "roll profession" checks. **'''Fly Casual''' - rules for Smugglers, but also adding lots of additional rules for Slicing and Astrogation, giving those very situational skills much needed breadth and allowing characters to do more with it rather than just "yes/no" rolls. **'''Special Modifications''' - Source book for technicians and expands on how much they can expend to be paid for certain jobs in encounters. Adds ''A LOT'' of new modifications for not only character gear but also vehicles along with rules for crafting weapons, droids, gadgets, and cybernetics (this being the most disappointing table with its lack of variety). Bonus points for the inclusion of slicing encounter rules (pg. 86 for those interested). In short, probably a '''must have''' for DMs(GMs) and any technician worth their salt. **'''No Disintegrations''' - rules and goodies for bounty hunters, including the iconic suits of Mandalorian Armor. Covers guild membership in a lot of detail, and the pros and cons of going freelance. Adds rules for investigations and gaining reputations which provide tangible benefits, as well as a very informative table on bounty pricing and adjustments based on conditions or the PCs credentials. *'''Adventure Modules''' **'''Beyond the Rim''' - First adventure supplement, covering a treasure hunt for a lost clone wars starship. **'''Jewel of Yavin''' - Another adventure supplement that centers around a jewel heist. **'''Mask of the Pirate Queen''' - get involved with the Zann Consortium ''(from the video games)'' and attempt to overthrow a rival criminal faction. *'''Additional''' **'''Suns of Fortune''' - a gazetteer for the Corellian sector, and one of the modular encounters has rules for portraying Sabacc, incorporating various skill checks into influencing gambling rolls rather than just taking a "gambling check". **'''Lords of Nal Hutta''' - another gazetteer for Hutt space, and rules for Hutts as PC characters and plenty of rules for cybernetic enhancements.
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