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===[[Chaos|Chaos Daemons]]=== *Nurglings - Gets into close-combat and keeps enemies tied up for half a game or longer. Can infiltrate and get 2+ cover in ruins to get into melee with their target very fast, and seeing as their save is an invuln, they are pretty survivable (especially if you give them a herald for FnP, AP2 or biomancy buffs and spreading wounds around so each base can survive longer). Combined with their profusion of poisoned attacks and their sometimes awesomely lulzy blinding grenades, this makes them surprisingly good in melee for tarpits. However, seeing as they are T3 multi-wound models, they die like a bitch to power fists or power mauls.
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