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===How to play vs...=== '''Monsters of any kind:''' CANNONS. MORE CANNONS. Side note: Consider flaming Organ Guns, dwarfed by master engineers. '''Skaven/Empire:''' Kill the war-machines/characters with cannons and then whatever else happens to present itself. Against skaven, be extra careful with the dispel game, and if they bring a Bell, focus it down, as from turn 2 onwards it can wipe your artillery. The dreaded 13th is also a must-dispel, bonus points if you can take it off the board completely through a rune. You have hatred against every Skaven unit, that should give you a nice edge in close combat. '''Vampires/Tomb Kings:''' Kill those darn Wizards. Use Cannons, Catapults, Gyrobombs, everything. You cannot win in a war of attrition, if you are going combat, so go in for the challenge with the knowledge you will have hatred and they won't. Be aware that if they happily accept your challenge with an kind of vampire or tomb king/prince that the character is most likely set up for challenges and is going to either put out a heap of high S attacks or be hard as nails in smaller games and in larger games be both. '''Wood Elves:''' Artillery (Flaming Cannonballs and Organ Guns) is the name of the game. The new Wood Elves are fast and shoot well, but still have lousy armour and the trees are not as devastating as they were. The problem is that they now have access to the eight magic lores and the Dark/High elves too; their magic buff options have grown a lot; neutralize their magic phase with the Rune of Valaya and some Runesmiths. Shoot the Dryads with Quarrelers. Treeman/Treekin? Use Fire. '''Warriors of Chaos:''' The only army where the default core troop is better than your elite. WoC have no shooting units (alright, Marauder Horsemen, but come on...) and only one war machine (although that one is not to bad, destroy it quickly!), so they will come at you fast. You'll need war machines for their monsters and monstrous cavalry/infantry. Take as many Irondrakes as possible, they will melt those Chaos Warriors and even the occasional Knight right down like butter. WoC is also one of the armies with more regeneration than ward saves, so flaming attacks are always handy. Keep in mind that WoC characters ''have to'' issue challanges in close combat, so they will likely be kitted out to perform well there, and that your characters on Oath Stone ''have to'' be the ones accepting the challenge! A properly kitted out Dwarf character can hold its own though. '''Lizardmen:''' Rejoice! Saurus Warriors have initiative 1, finally you'll be the one attacking first. Be wary of skinks, poisoned attacks are the bane of high toughness troops and war machines especially! Bring counter-magic for the inevitable Slann and war machines for the monsters.
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