Editing
Warhammer/Tactics/8th Edition/Vampire Counts
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Magic Standards==== *''Rampager's Standard:'' 55 points to reroll your Charge distance if it fails. This can salvage a Frenzy Charge, but for 55 points you can only take it on your BSB. This alone pretty much makes it useless. *''Wailing Banner:'' Causes Terror for 50 points. Generally speaking, this isn't what you want in this army since it's just upgrading your Fear to Terror which a Vamp could do plus the combination of items that make your Fear-causing list badass doesn't leave room for a third Banner. Disregard! *''Ranger's Standard:'' Unit has Strider, ignoring Dangerous Terrain tests. In a map LOADED with Dangerous Terrain it can be good, but since your Black Knights are Ethereal this only is a factor for them if you actually STOP in terrain. But if you just want to plod your way through the map without going around things, taking this is good. At any rate it'll prevent your opponent from factoring it into the Movement Phase when trying to get an edge over you. *''Razor Standard:'' Now here we go! 45 points to give everything in the Unit with it Armor Piercing. Those Zombies and Skellys are a lot more dangerous looking when the opponents go from Heavy Armor wearing Spearmen to Light Armor. It's by no means a "must have", but it's okay and if you need to pick something for your BSB. *''War Banner:'' +1 to Combat Resolution. 35 points. This is actually pretty good, since Combat Resolution causes you to take casualties. If you've got a Unit like Grave Guard that can take magic banners this is a good choice. *''Banner of Swiftness:'' 15 points, +1 Move. Your army is based on getting into melee, so this is a good choice as well. *''Lichbone Pennant:'' 15 points for Magic Resistance (1). <s>Some survivability for Units marching close to the Mortis Engine.</s> MR doesn't do anything for magical attacks. *''Standard of Discipline:'' 15 points, +1 LD. Sounds great to hide from Crumble? Well, you can' use the General's Inspiring Presence rule. But you only Crumble when the General dies...so it's good. *''Banner of Eternal Flame:'' 10 points. There is NO army in the game who are precluded from this option. Use it to chop down enemy Regenerators, scare the beasties (but everything in the army already does), and clearcut those fucking Wood Elf tree monsters. *''Gleaming Pennant:'' 5 points, reroll your first failed LD test. <s>Can save you from Crumble. Good for 5 points if you have the option to take a magic banner, but don't want/have points for anything else.</s> Crumble is not a leadership check, it states by the amount you go over, not if you fail therefore this is utter pointless. *''Scarecrow Banner:'' [[Count Joe Kürbisgärtner]] lists only, since this literally has no use. 5 points to cause Fear in Flyers but you cause Fear against everything anway... ----
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information