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===Infantry=== *'''Cultist Mob:''' Cheap, shitty, and now no longer limited by arbitrary rules for Mere Mortals. These are units you leave on an objective point in your deployment zone and never care about for the rest of the game. They have a few minor guns they can use to defend themselves, but don’t bother kitting them for melee because they can’t take a punch at T3, Sv6, and a 7+ leadership. They're there to kill a unit or die and give you 1CP on a 2+ in either case. *'''Scarab Occult Terminators<sup>CoS 1</sup>:''' As with the Rubrics, the Scarabs have been sidegraded, with All Is Dust being replaced with a 4++ invuln and the ''Implacable Guardians'' ability, which reduces the Wound Roll of all attacks whose S beats their T (5). Yes, this is a streamlined version of 9th's [[Troll|CSM Mark of Nurgle]], and luckily can kick in when you're in the Death Guard's Contagion range.
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