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=== Heavy Support === *'''0-2 [[Mek_Gunz|Big Gunz Battery]]''': Limited to a maximum of three gun carriages, each coming with two Gretchin Krew be default, but up to three additional Krew can be purchased for each gun, both to use as living shields to protect the artillery, and ensure that if the guns backfire and kill off the odd one or two, they'll still be some kicking around to man the damn things. **All the carriages in a battery must be armed with the same type of gun, either a Lobba, Zzap Gun, or Kannon. The battery may also be accompanied by a Slaver and/or a Mek, to keep both the guns and Krew working. **'''Hits on the Battery''': During the chaos of battle, with Krew swarming all over the guns clearing and reloading them, shots aimed at the artillery can sometimes hit the Krew instead, and this is represented by this Special Rule, where you roll 1D6 for each successful hit on the unit with a shooting attack, with it hitting the Grots on a 1-4, and the guns on a 5 or 6. The gunz don't have a statline as such, just counting as having AV10 and all it takes is a single glancing or penetrating hit to destroy one. *'''[[Lootas]]''': Everybody's favourite game of Musical Force Organisation Chart Slots, still in Heavy Support this time around. A completely different squad to the Lootas we're more familiar with today, sharing only the [[Fluff]] and having entirely different [[Crunch]]. By default, they can take weapon options from Space Marine [[Tactical Squad]]s, [[Devastator Squad]]s, or [[Scout Squad]]s, or [[Imperial Guard]] [[Infantry Squad]]s, [[Heavy_Weapons_Squad#Fire_Support_Squads|Fire Support Squads]], or [[Heavy_Weapons_Squad#Anti-Tank_Support_Squads|Anti-Tank Squads]]. However, if all [[This_Guy|players]] involved in the battle agree to it, then your Lootas may alternatively take weapon options from ANY ONE SQUAD IN THE GAME. Yes, this means you can have actual [[Ork Snipers|Ork snipers]]. **All these glorious options make them an extremely adaptable mob, able to fill almost any role in your army. They can be anti-infantry with Flamers and Heavy Bolters, anti-tank with Meltaguns and Lascannons, a bit of both with Rocket Launchers and Autocannons, anti-character with Sniper Rifles, or even light artillery with Mortars. They do suffer from Orks low BS though. **'''Looted Weapons''': This means that if you roll a 1 To Hit, the attack hits one of them instead of the enemy. *'''[[Deff Dred|Ork Dreadnought]]''': Better armoured and with more attacks than an individual Killer Kan, it comes stock with two DCCWs, and must choose two guns from either Rokkit Launchas, Big Shootas, Mega Blastas, or Skorchas, for varying prices. **It has the option to swap one or both DCCWs for additional guns like a [[Mortis Dreadnought]], but can't swap one or both guns for additional DCCWs, so you can't employ the fan-favourite 3 x DCCW and 1 Skorcha combo. *'''[[Killa Kan|Killer Kan]]''': Piloted by Orks instead of Gretchin, so their BS is BS, and they can only be taken in squads of up to three. They can swap their default Big Shoota with either a Rokkit Launcha or a Skorcha for free, though, and the WS is Ork-level, so a pair of them could move up and unleash one more attack than an Ork Dreadnought for only a few points more and at the same Strength and Initiative. *'''0-1 [[Battlewagon]]''': The OG Battlewagon, absolute unit. You get a twenty-man transport with three Twin-Linked Big Shootas base, with the option to exchange any of them for Twin-Linked Rokkit Launchas or Skorchas for free, and one of them for one of the three Big Gunz, all of which cost the same so magnetise them and swap loadouts on the fly. **'''Bolt-On Big Shootas''': You can also fit up to five more Bolt-On Big Shootas, which must all be operated by passengers. *'''0-1 [[Looted|Looted Vehicle]]''': Just like the Lootas above, you're limited to only Space Marine [[Rhino]] and [[Land Raider]] variants, or Imperial Guard [[Chimera Transport|Chimera]] and [[Leman Russ Battle Tank]] variants, and they use the rules as written in their own codexes, so you'll need two codexes in order to field one. They can take any weapon upgrades listed in their original profiles and their points costs remain the same, but they can only take non-weapon upgrades from the Ork armoury, and their BS is reduced to 2, so don't expect them to compete with their non-looted brethren. **'''Looted Vehicles''': They also suffer from this Special Rule, which forces you to roll a D6 for each Looted Wagon at the beginning of every turn, and if you get a 1 you need to roll again on a '''Breakdown''' table, with such [[Fun]] results as a fanbelt snapping and not being able to move this turn, or suffering a short-circuit and accelerating 2D6 straight forward. **Despite all this, they make a good addition to an Ork army, as they can provide several capabilities not native to Ork units themselves, and fill gaps in your army, such as the amphibiousness of the Chimera for waterbourne assaults, or the heavy armour of the Land Raider. **Due to the wide range of different armaments a Looted Wagon can have, they present a great opportunity to proxy your scratchbuilt or Armorcast 40K-scale [[Epic]] vehicles; ***'''[[Braincrusha]]''': [[Leman Russ Battle Tank]]. ***'''[[Spleenrippa]]''': [[Basilisk_Artillery_Gun|Basilisk]]. ***'''[[Gobsmasha]]''': [[Leman Russ Demolisher]]. ***'''[[Lungbursta]]''': [[Griffon_Heavy_Mortar_Carrier|Griffon]]. ***'''[[Bowelburna]]''': [[Hellhound Tank|Hellhound]]. ***'''[[Flakkatrakks|Flakkatrakk]]''': [[Predator_Tank#Destructor_Pattern_Predator|Predator Destructor]]. ***'''[[Speedsta]]''': [[Predator_Tank#Annihilator_Pattern_Predator|Predator Annihilator]]. ***'''[[Battlefortress]]''': [[Land_Raider#Phobos_Pattern|Land Raider Phobos]]. *''''Eavy Bomma (Chapter Approved 2001)''': Example statblock courtesy of the Vehicle Design Rules. It's an expensive '''Flyer''' at just over 200 points, but comes with two hull-mounted Twin-Linked Big Shootas, one turret-mounted Twin-Linked Big Shoota, two Rockets, two Bombs, and two Big Bombs. **'''[[Missile_Launcher#Hunter-Killer_Missile|Rocket]]''': One-shot weapons with Range Unlimited S8 AP3 '''Heavy'''. **'''Bomb''': One-shot weapons with Range G48" S4 AP6 '''Heavy''' '''Blast'''. **'''Big Bomb''': One-shot weapons with Range G12" S6 AP4 '''Ordnance'''.
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