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===Allies of Convenience=== *'''Eldar:''' Eldar aren't as much of a no-brainer ally as they used to be, especially since Runes of Warding were nerfed into the ground. They still have greast options ;a Spiritseer with Conceal and a unit of Rangers makes a tough-to-shift, relatively-killy unit for objective camping. The jetbike units and Wave Serpents are FUCKING AMAZING and make an excellent pairing with the Ravenwing. *'''Grey Knights:''' Generally the same as our Deathwing, except they're psychic-aholic rather than Gunzerker. We can bring Terminators as troops like they do, except theirs are basically cheaper unless they go overboard with them. Overall there are better options, but taking them can be fun if you're going against CSM and Daemons, so you can take on the Chaos Marines, and the Grey Knights can rape Daemons REAL hard! Don't forget Coteaz and his retinue with LOTS of cheap special weapons. *'''Sisters of Battle:''' A surprisingly good choice fluffwise as well as crunchwise. Angry battle nuns fighting with angry battle monks? Looks like sunday school let out early this week. The current actd of faith system has crippled the army as a primary detachment, but makes the sisters an essentially awesome supplementary army for almost everybody. For Dark Angels specifically they bring a lot to the table: strong mobile close combat, ally with sisters and bring Saint Celestine and some seraphim. The Avenger strike fighter is a good choice. Sisters 6++ save not enough? why not stand them next to one of our cheap as hell Librarians sporting a power field generator and boost them to a 4++. And lastly who doesn't want to get the Sisters chocolate flamers all up into our plasma peanut butter? *'''Space Wolves:''' Lets see what wolfies offer to us: psychic protection that sadly also affect our psykers, cheap servos with the possibility of taking one special weapon on 5 man squads, razorspam, scoring terminators with mixed arms, missile spam, divided fire and giant wolverine steeds. Pretty solid, but Dark Angels can achieve most of those things on their own, and instead of wolves have bikes which look less stupid in the future. And Dark Angels at least have bad fliers and expensive flak missiles which are better than no fliers nor AA weapons. Dark Talons or Black Knights Grenade Launchers however combo well with Jaws of the World Wolf. If Space Wolves would be brothers in arms they will be better allies (just imagine Azrael with 15 Blood Claws with 4++ save, Fearless and Furious Charge). *'''Tau Empire:''' Not a bad choice, especially since they just got a new codex. As usual, their basic philosophy is "extra fire power that can help wreck shit at long range". The Crisis suits are golden, and goes well with a Ravenwing list, as they're both mobile and shooty with Plasma Rifles and other useful weapons. Hammerheads are also a worthwhile choice if you choice the Railgun option, and fire warriors with their Pulse Rifles will prove to be better than the Boltgun. Play them correctly, and the enemy won't be alive to get close enough. They should be too occupied to be dealing with Fire Warriors, at the least. Unless you're going plasma-heavy, as they are probably the one army with more plasma than you (take a Hammerhead with tau Ion Cannon and disruption pods. Do it!). Ion has been introduced, and it is soooo much better. Ion Cannon now has a new trick up its sleeve. At S8 AP3 Large Blast when overcharged, nothing short of a TEQ will get an armour save. They also have the best long-range anti-tank in the game, so they can provide fire support for your Spess Mehreens. (Look to Riptide if you're interested in Long Range Support).
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