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Warhammer 40,000/7th Edition Tactics/Renegades and Heretics
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====Detachments==== Renegades & Heretics now have two unique FOCs for them to choose from, in addition to the Combined Arms detachment, both are Renegades of Vraks only (drawn from the Renegades of Vraks list... not the core Renegades & Heretics list) Alternative take: Both formations only list "Chaos Renegades" as their faction requirement, surely that means both the Renegades of Vraks and the core Renegades & Heretics lists can use them as they are both Chaos Renegades army lists? =====The Purge===== No fast attack slots whatsoever, but you get 8 Troops slots, six Elites, and 4 Heavy. The only compulsory slots are 1 HQ and 2 Elites. The other restriction is that no unit may have a Mark/Covenant with any god other than Nurgle. The bonus for using this detachment is that any barrage weapons you fire leave the markers in place, and count as dangerous terrain until your next turn. Also any flamer weapons or frag missiles in the army may get the ''Shred & Gets Hot'' rules for free. *Combo with an Ordnance Tyrant to make your Artillery units into Elites & Troops choices (as well as staying in Heavy) and "literally" carpet the entire board with templates, you're better off using circular paper cut-outs considering the large quantity of templates you can throw out and can lay them carefully over the top of opponents models without damaging them or be flat on the tabletop for them to walk over. *Despite it saying that the Purge detachment can include units from Chaos Renegades or Chaos Space Marines, ''you don't get both in the same detachment, and have to choose one or the other. [http://www.dakkadakka.com/dakkaforum/posts/list/150/635452.page#7661580| (see here)], otherwise that could open the ENTIRE selection of unaligned & nurgle units (except Fast) to each other.'' (I might look into this further, i'm not seeing evidence, and forgeworld has not released a formal FAQ that i am aware of to resolve this.) *Running it with CSM is harder, but you can spam Decimators, Hellbrutes, and Achilles, and not go far wrong. Wedging in a bare-bones Cyclopia Cabal can help in this regard, netting you more Infernal Relic unlocks. *Also, a Fortress of Redemption goes well with this Detachment, adding cover and armor suppression to your anti-infantry game. *If not using this detachment as your primary, you can basically view this as allied detachment plus as it lets you take elites and heavy support with no troops and stay battleforged - need some anti-horde? 2 Squads of Chosen w/ shredding chemical flamers! Need some Psykers? Take a Rogue Psyker demagogue along with extra psykers who are now elites instead of HQs! =====Vraks Renegade Unending Host===== Holy shit. This is awesome. Drown your opponent in a tide of bodies, laugh as he/she gives you the finger, rage quits the match and refuses to play you ever again. You will then become a daemon prince dedicated to awesomness. Troops, Troops and more Troops... You get 12 Troops slots, and four of them are compulsory, furthermore, your Demagogue ''must'' have the Master of Hordes devotion. You also only get one Fast attack and Heavy slot each, and two Elite slots. As mentioned it's all about the troops. What you get though, is that your renegade infantry units may return to the table on a 2+ rather than 5+ and may outflank when they return, as well as gaining another dice on run moves (and choosing the best) for the turn that they arrive on the board. '''In addition''' cover saves derived from the enemy firing through your Infantry squads are increased to 3+ for your units only. Combine with camo netting to get 2+ save russes. This might easily be the most broken thing in the game at the moment. At 1850 point, you can fit a Baneblade (for that nice 12" zealot bubble) and at least 180 well-equipped models (or almost double that if you skip krak grenades and militia training). Having your 15 man squads (with 3 melta/plasmaguns) not only come back to play on a 2+, but also outflank, meaning you often end up closer to the enemy than you were before dying, is just too much awesomeness for any opponent to handle. Opponent dropping pie-plates and flamers like there's no tomorrow? Fuck that shit, just die and get in a better position to blow his face up! He starts targeting specific special weapon squads? Just put your other dudes in front and enjoy the 3+ cover save!
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