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Warhammer 40,000/7th Edition Tactics/Skitarii
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==Formations== * '''Battle Maniple''' - One of every unit ever, except the Dragoons/Ironstriders (which are either/or) which grants you a WT re-roll, anyone within 12" of the Onager gets Ld 10, and all models gain Crusader and Scout, with Outflank being barred. ** At first, it sounds like this one is not worth it. It's basically the same bonus rules as the normal Maniple detachment, except it settles you with a whole bunch of taxes. But then you remember that morale really is a serious issue for the tin men, which the Ld10 bubble of the Onager remedies very well. ** Don't, just don't. Your alphas are leadership 9 anyways, meaning with the broad spectrum data teather you are already ld10 if within 6" of a dunecrawler or ironstrider. There's no need to waste points on your elites to take this formation. Just go with the much less restrictive maniple detachment or dominus maniple below. * '''War Cohort''' - 3 Entire Battle Maniples. That's a lot of tin men. In addition to the rules of each Battle Maniple, you also get the ability to re-use one Doctrina Imperative you used earlier. Meh. Games Workshop's plan to make you broke. ** While the War Cohort provides you with some nice bonuses, it really isn't worth the trouble. A single War Cohort needs three units EACH of the overcosted Ruststalkers and Infiltrators. Even at minimum sizes, that's over a thousand points that will die to a stiff breeze. While these units are great as surgical tools, in these amounts, they are merely taxes for a rule that will be useful for a single turn at most. ** Quite funnily, the designer's note on this means if you sell both kidneys, a lung, an arm, a leg, and your first born child, you can field three war convocations together. * '''Ironstrider Cavaliers''' - 2 Units of Dragoons and 1 unit of Ballistarii (that's up to 18 walkers). Units gain Acute Senses and Outflank. All must come in from reserves and come in together, but you start your roll on your first turn. Also they can trace line of sight and shoot through other units in this formation without giving a cover save for intervening models. Also at the start of the first game turn you nominate an enemy character, models in this Formation get to re-roll To Wound on that character and its unit...for the rest of the game.(pair well with infiltrators being able to infiltrate and also having acute senses so helps get this formation on the table edge where their warlord is and closer to action.) * '''Sicarian Killclade''' - 3 units of Ruststalkers and 1 unit of Infiltrators. Makes the Infiltrators aura of -1 WS/BS/I/Ld extend 12". Once per game you can run and charge (after the first turn) with the Ruststalkers in the formation. That's at least 18" of movement. ** If you were going to play that many Sicarians anyway, you can do much worse than to organize them this way. The range boost for the Infiltrators' fuck-you aura is ''huge'', since you went to a 24" circle in which your opponent is pretty helpless (less I and Ld lend themselves to several shenanigans, less BS is gorgeous and less WS, combined with Imperatives, could be enough to get the opponent down to the dreaded hitting-on-5+-threshold) and Run + Charge, even for just one turn, is amazing considering the Ruststalkers' bullshit speed. And that 24" fuck-you circle? That Infiltrates ''and'' Scouts.-actually you lose scout when taking this formation, so only infiltrate.. * '''Dominus Maniple''' - The new formation from the Start Collecting! Skitarii box: 1 unit of Vanguard '''OR''' Rangers, 1 (and only 1) Onager Dunecrawler, 1 Tech-Priest Dominus. Pick a unit within 18" of the Dominus and within his LoS at the start of the shooting phase, all units from this formation gain twin-linked against that unit for that phase. Note: ''The wording on the rule is "re-roll failed To Hit rolls", so blast weapons available on the Onager and the Techpriest do not get to re-roll'' ** A nice little formation that lets you get a Dominus without having to actually use the Cult Mechanicus formations.
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