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==Eldar== The glass cannon faction in small scale battles is also fairly fragile in apocalypse, with your toughest unit being toughness 9, which may seem like a lot until you consider that the equivalent of the phantom titan for the Imperium (the reaver) has toughness 10, which makes a big difference when it comes to wounding tables. You do have two things (technically three) going for you, firstly, lots of guns, and secondly, you have high mobility (ungodly levels, the revenant moves as fast as airborne flyers) and distortion fields, the reason that those two points aren't separate pluses is that one doesn't work without the other, you need your speed to unlock the higher invulnerability saves, but you need those invulnerability saves to protect you when your high speed brings you close to an opponent. In short, hit hard, hit fast, if you fail, you're probably dead (just like Eldar in general). '''[[Jetbike]]s''': Ironically, while other factions might resort to heavy hitters to shoot from across the board, you can resort to bike hordes. Fast moving and sporting decent anti-infantry firepower, and to some extent anti-armour capabilities, you can just spam the enemy with a fast-moving cloud of bikes. Obviously, it goes without saying that if your particular Apocalypse game involves no enemy infantry, then you may want to re-think this approach. '''[[Wraithknight]]''': Still the effective counterpoint to the Imperial Knight, sporting 24 wounds and is better in melee than the Imperial version. But It lacks the same level of firepower. Big, fast, scary. '''[[Revenant Titan]]''': Scout class titan with the fly ability and 32 wounds, which by the way is the same as the movement - 32". Bigger, faster, and scarier than the Wraith Knight. '''[[Phantom Titan]]''': The daddy of Eldar (Aeldari) titans with an impressive 60 wounds and equally impressive choice of ranged weapons. In terms of points it's actually a bargain at only 400 points more than a Revenant.
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