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Warhammer 40,000/8th Edition Tactics/Eldar
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=====Special Unit===== '''HQ''' *'''Eldrad Ulthran''': Your premiere psyker and probably the reason you're running Ulthwé in the first place. He may as well be the Phoenix Lord of Farseers given his statline; T4, a 3++ invulnerable save topped off with his 6+++ courtesy of Ulthwé's attribute and a grand total of 3 psychic casts and denials per turn. His casting gets better after his first successful power goes off, adding 1 to all tests he makes for the rest of the phase due to his Spirt-Link ability. Between that and his innate Ghosthelm re-roll, failing to cast most of his powers would require some rather bad luck. Offensively, Eldrad comes equipped with his Staff of Ulthramar, a S+2 (S5) AP-2 Dd3 beatstick and an ever standard witch blade. However, with a grand total of two melee attacks, you should not commit your single best caster to combat unless absolutely necessary. **He is considered a Farseer, so sticking a Warlock near him to use Seer Council isn't a bad idea given it will allow his first power to be cast on a +1, and the other two to be cast with a +2. Have that Warlock (Conclave) give up their weakened Smite to teach them Focus Will and have them put it on Eldrad before he starts casting his own powers. This gives him a +3 to his first cast and a staggering +4 to everything he attempts afterwards. A 1d6 Smite on 7+ and Executioner going off on a 3+ is going to leave a mark. It also means he is also eligible for Unparalleled Mastery (Gain an extra use of a power for 1CP), and Runes of Witnessing (Friendly {{W40Kkeyword|<Craftworld>}} units within 6" Re-Roll Wounds on 1 for 2CP). </div> </div>
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