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Warhammer 40,000/8th Edition Tactics/Genestealer Cults
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===Heavy Mining Weapons=== These only require one guy or quad to wield, so Neophyte squads can take two of them. *'''Atalan Incinerator''': 12" Heavy Flamer. Can only be taken by Wolfquads and expensive as hell. *'''Heavy Stubber (2 pts)''': Standard lead-flinging man-portable support gun. Not great, only 2 points. Was probably being used for mine defense. A Grenade Launcher is 1 point more, suffers no penalty on hit rolls if you moved, and is more versatile, so if you're looking for an upgrade to a squad, consider them as well - the frag grenade profile is functionally equivalent to the stubber on average, so the additional point is mostly buying you the krak profile, there. Can also be taken by Wolfquads. You either take this alongside Grenade Launchers or not at all. *'''Mining Laser (12 pts)''': It's a half-range lascannon. On the upside, it's cheaper, and you can have two. Can also be taken by Wolfquads. Not bad but not great either. *'''<s>Blastmaster</s> Seismic Cannon (12 pts)''': Functionally pretty similar to a grenade launcher, but more reliable and with a shorter range and deadlier armor piercing mode. Longwave it's a Heavy 6 lasgun, nearly twice (12/7) as good as a frag grenade unless moving. Shortwave halves your range and shots but gives you AP-1 and doubles the strength and damage, much like krak grenades, but with better damage against W2 targets. AP-4 on 6+ to wound, but with cultist BS it doesn't fire enough shots to reliably get those. Badly needs a point decrease to make it worthwile.
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