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Warhammer 40,000/8th Edition Tactics/Renegades And Heretics
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===Flyers=== *'''Valkyrie:''' The original bad bitch of the skies can hold 12 Infantry; Ogryns of any variation count as 3 models. Any infantry with the Renegades & Heretics keyword count. Transports can hold multiple units now, so have fun! Even better, Grav-Chute Deployment allows you to put anybody the bad bitch can carry 9" away from the enemy...''after'' the Valkyrie's 20" minimum move. Can you say 'turn 1 charge with ogryns?' And to top it all off it has 2 MORE wounds than a Leman Russ tank (though 1 less toughness). Cue the music! **''Note:'' On the firepower side of things, hellstrike missiles are no longer one-use only (but you can fire only 1 per turn), and the multiple rocket pod is a nice infantry muncher. However, the Valkyrie isn't immune to the penalties for firing heavy weapons on the move, and being Airborne it HAS to move, so it'll be shooting like an Ork most of the time (unless you hover but then you can also be shot at normally and/or charged by flying stuff). Spring for Multiple Rocket Pods, multilasers and door gunners with Heavy Bolters to power through the penalty. But it also may hover. So if you really want to kill something, you may switch to hover mode and let go. But prepare to die afterwards, since all the Flyer buffs are then gone like the wind. **''Other Note:'' The Grav-Chute deployment still only counts as a disembarkation from a transport, allowing you your normal movement afterwards with your marauders, or your 4 Renegade Ogryn Brutes for that charge... Ogryn ''can'' fit in Valkyries, just not Vendettas (which doesn’t matter, since we don’t have access to those anyway). * '''Arvus Lighter:''' Actually not a bad choice for delivering units and taking heavy weapon. Gets a 3+ save, and BS 4+, and '''Does not have a damage table'''. In addition 8 woulds with an 3 up and hard to hit is never bad for a T6 flyer. It's not going to win any killing contests, but it will get your models where they need to go, and can take some potshots along the way. Also hilariously lacks the supersonic trait, which means you can do 180 degree turns all day, without having to worry about flying off the table. Twin Autocannons or Twin Heavy Stubbers seems to be the best choice for weapons, but taking the Multilasers or Twin Hellstrikes is always optional. Cheap enough to warrant being used as a tanky flying Heavy weapons team after you deliver your cargo. Unfortunately cannot transport Ogryns of any variety.
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