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===Discipline of Tzeentch=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> A Psychic Discipline exclusive to Daemon Princes and Magnus. Other Psykers may take powers from this discipline through the use of the Chaos Familiar Stratagem. <div class="mw-collapsible-content"> #'''Boon of Change (Warp Charge 7):''' An ok, but not really power. Select a {{W40kKeyword|Tzeentch}} {{W40kKeyword|Daemon}} unit within 18" (24" with BoS) and give it a mutation! D3 - 1 is +1 Attack, 2 is +1S, and 3 is +1T. Good for buffing up Magnus, a Daemon Prince, or one of your Daemon Engines. #'''Bolt of Change (Warp Charge 8):''' A targeted Smite. However, auto-causes an enemy unit within 18" (24" with BoS) to take d3 Mortal Wounds! If you kill a character, it becomes a spawn! Also it says clearly in the codex that you have to pay reinforcement points for the spawn in competitive games, which is fucking stupid. #'''Gaze of Fate (Warp Charge 6):''' If manifested, you can re-roll a single die roll later that turn. Free re-rolls are always useful and it does not eat a command point. #'''Treason of Tzeentch (Warp Charge 8):''' Looks cool on paper; in practice, not so much. You can choose an enemy character within 18" (24" with BoS), except the enemy warlord. It is then yours for the Shooting, Charge and Fight phases! Edit: as well as beating the WC8 you must also then roll HIGHER than the target's leadership on 2 dice, considering that most Characters have a higher-than-average Leadership value, this power becomes vastly unreliable and a very rare sight. #*Alternatively, if you have a decent number of LD-dropping factors in your force (mutalith vortex beasts cannot help, as they apply their debuff one phase too late, but some chaos allied units can) and the availability of a reroll, you can set up a rather easy grab. takes work and doesn't fit every list, but its doable in a pinch and can turn the game if you manage to take over the right target. #*Fun Fact: IG Tank Commanders have the leadership of a basic guardsmen squad which makes them a very good target for this. Watch the face on your opponent's face when they realize the tank they outfitted with all the best guns turns on them. #*You can have some mental moments with this power. For example, there is a stratagem in the knight codex that allows a knight to become a character... I know it's unlikely due to the high leadership, but the look on your opponents face when you steal their shiny new Valiant or Castellan is priceless #'''Flickering Flames (Warp Charge 5):''' A friendly {{W40kKeyword|Tzeentch}} {{W40kKeyword|Daemon}} unit within 18" (24" with BoS) gets +1 to wound rolls when shooting. Makes your Defilers, Forgefiends, and Heldrakes much scarier. Can also make Tzaangor Enlightened a credible threat to most vehicles, as they would wound on a 4+, plus whatever automatic wounds you rolled to hit. Another cheeky thing you can do is cast this on any sorcerers that are riding disks, as that gives them the daemon keyword; while not very flashy, a inferno bolt pistol wounding on 3s could be useful. Might make the coruscator do some work, still probably for fun games only. #'''Infernal Gateway (Warp Charge 8):''' If manifested, identify the nearest visible enemy model within 12" (18" with BoS) of the psyker. Enemy AND friendly units within 3" of the targeted model take d3 mortal wounds, or d6 if you manifest this with a 12+. Ideal for punishing enemies that like to huddle close to characters with auras, but watch for friendly fire. </div></div>
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