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=== Swordbearers === <div class="toccolours mw-collapsible mw-collapsed" style="10> {| | The Swordbearers are the best specialized in armoured warfare, applying their psychic might to guiding their soldiers and vehicles alike to victory.<br> |} <div class="mw-collapsible-content"> *'''Warlord Trait - Rites of Protection''': Grants a WC 5 Psychic Action (read: totally not Psychic Power). If successful, a {{W40kKeyword|Swordbearers Vehicle}} within 12" gains a 4++ save. While Dreads might have a way to be protected by your librarians, this allows you to shield your more vulnerable rhinos and land raiders. *'''Psychic Power - Empyric Lodestone''': WC 7. This marks an enemy unit within 18" of the psyker. Until your next psychic phase, any {{W40kKeyword|Swordbearers Vehicle}} units can add +1 to wound when firing upon this target. **Since this is something that a lot of your army gets, this means that you can totally have your Terminators hop out of Land Raiders just to have their rides blast a priority target; this can also work on your Razorbacks, especially when you're in the Tide of Escalation to pop +1 on multiple targets. This also is the case for Dreadnoughts and Dreadknights. *'''Stratagem - Marked for Death (2 CP)''': Mark one enemy unit within 12" of a {{W40kKeyword|Swordbearers Psyker}} during the shooting phase. For this phase, all {{W40kKeyword|Swordbearers}} can add +1 to hit this marked enemy. *'''Tactics''' - Swordbearers are '''the''' competitive Brotherhood in 9E, especially with the prevalence of Dreadknights in 9E Tournaments. They are better at precision strikes than rapiers, being absolutely deadly against marked units. The Stratagem lets Swordbearer Dreadknights can get +1 to their hit rolls to make up for the -1 of Hammers, or even better, let your Purgation Squads hit more accurately on the move. </div> </div>
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