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Warhammer 40,000/9th Edition Tactics/Leagues of Votann
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===Troops=== *'''Hearthkyn Warriors:''' Hearthkyn are your sole troop option, so best get familiar with them quickly. No matter what anyone says, they are not Marines. They have one wound base and only a 4+ armor save to keep them alive. The various customs can boost this durability, but don't expect miracles. The real strength of the unit lies in its ranged weapons, which turn the Hearthkyn into something of a glass hammer. **All Hearthkyn weapons, even the most basic, have some kind of ap, starting with -1 on the bolters and hitting -4 on the rail rifle. The value of this will differ when facing opponents with armour of contempt. **Bolter vs. Ion Blaster: All the models in a unit can swap bolters for blasters for a tiny cost. Doing so gives better strength, ap and damage at the expense of range and halving the number of shots. If you intend to run your hearthkyn aggressively in Sagitars or are facing a MEQ heavy meta, ion blasters may be the better bet. Otherwise, stick to the bolters. ***Take note that Ymyr can really take advantage of the Ion Blasters with their 4" range increase across the board getting 22" range total. The bolters still have the range advantage with 28" total, but the blasters being almost normal bolter range make them even more tempting. ** The Medic is cheap and will save a Hearthkyn a turn by turning the damage of a failed save to 0, easily making him worth the upgrade. A Strategem to bring D3 models back is great- especially since it can bring back the Theyn. Don't feel bad about using the model with 2w and a good invuln to 'tank'. **Scanners are okayish if you're up against an army that likes to deepstrike. The strategem is expensive CP wise so spam scanners at your own risk. **Comms can be useful for turning off auras but beyond that their only use is keeping the Kahl buff outside of his range. Generally a skip unless you want the utility aura denial provides. **These guys can get pricey if you aren't careful. It's best to pick a build and stick with it depending on what League you are running. Greater Thurian League players will benefit from high rate of fire weaponry and Ymyr players can take advantage of their buffed ranges to make the short range heavy weapons more viable. Whatever you choose, keep them cheap. Nothing stings worse than spending 165 points on a fully kitted squad just to lose it turn one because these Dwarfs aren't very hardy. ***Alternate Take: Pain builds character.
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