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=====Dynastic Traditions===== *'''Butchers:''' +1 to Charge rolls. The first half of Novokh. Meh. *'''Contemptuous of the code:''' +1 to hit rolls against {{W40kKeyword|Characters}}. *'''Eternal Conquerors:''' All units have Objective secured. Stacks with the rule that gives it to all your {{W40kKeyword|Troops}} by default. Which means each Warrior and Immortal model counts as two. The first half of Nihilakh, and it’s a doozy. *'''Immovable Phalanx''': If a unit didn't Move, Advance, or Fall back, it gains +1 to Armour saves against any attack with a damage value of 1. The movement restriction is "in the current battle round" and not "in your previous movement phase", so this ability is always on if you have the second turn. Could be spicy. *'''Masters of the Martial:''' Re-roll one hit roll per unit when Shooting or Fighting. Generally a worse version of Superior Artisans, because wounding is generally harder than hitting, and re-rolls are better the worse you are at something. Only better if you're somehow wounding more consistently than you are hitting. *'''Pitiless Hunters:''' Rapid fire at max range for {{W40kKeyword|Infantry}}, as long as the shooting unit remained stationary in your movement phase. Yay, Bolter discipline as a Legion trait. Combining this with '''Healthy Paranoia''' is a nice mix for a back-field infantry army, although you may need to sacrifice the status in order to push into the map. *'''Rad-Wreathed:''' [[Skitarii|Cancer-robots]], literally. -1 Toughness on enemies within 1" of your stuff. Does not work on enemy {{W40kKeyword|Vehicles}}. (It's worth noting that this is an Aura, and therefore is affected by Aura enhancing abilities like the “Thrall of the Silent King” warlord trait as well as one of the command protocols. So yes, you CAN use this with ranged attacks). **Note that this will reduce most infantry to T3, which will allow all of your base units to wound on 3s and your HQs and elites to wound most anything on 2s, which is.... significant. **Also note that while the 1" distance implies melee only, this affects shooting from within melee range as well (such as your non-blast vehicle shooting or your Pistols). **Becomes lulzy when you combine it with Thrall of the Silent King trait, and Protocol of Conquering Tyrant to give all your units a 4" cancer aura and a 7" one to your warlord. Scarabs, Wraiths and CCB become nasty disease vectors for the rest of your army to exploit that -1T in shooting phase. *'''Severed:''' +3" range to '''Command Protocols''' (from 6" to 9"). **Doesn't do anything now that command protocols has no range (see The Balance Dataslate) *'''Superior Artisans:''' Re-roll one wound roll when shooting or fighting. Second half of Szarekhan. *'''The Unmerciful Horde:''' Re-roll Morale tests. First Half of Sautekh. Garbage. **Only useful if planning to run really large units of warriors. Otherwise Leadership 10 makes this entirely unneeded. *'''Unyielding:''' Gain a 6++. The first half of Nephrekh. Most of your army has a 3+, so it only really kicks in if your models are hit with AP-4 weapons, which they are unlikely to be unless they're vehicles, and most of your vehicles already have a 5++ from Quantum Shielding. Take it if you want to really double down on survivability or run scarab farms as it gives them a guaranteed save and makes them that much harder to remove or you want to protect your blobs from Blast as mathematically they will have a fair chance of having at least a couple surviving so reanimation protocols can kick in. **Defensively Buffs cheap characters options, scarabs, and Lords of War taken in a Super Heavy Detachment (monolith and obelisk both lack invulnerable saves). *'''Vassal Kingdom:''' Select one of the original Dynasties and gain their traditions. Except you don't get access to Dynasty-specific characters, Strats, Relics, or their dual-directive Protocol. And you can't select a Circumstance of Awakening. Not worth it. **Context of usefulness: if playing in a setting where having the Official Paint Scheme is required to play the specific faction, then this allows for a custom paint scheme while using rules for a faction that would otherwise require another paint scheme.
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