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===DG Ranged Weapons=== *'''Boltgun:''' The standard 24" RF S4 gun everything compares to. Though with Gunner options and expensive models you may see only one. This isn't 40K, you <strike>''don't'' rapid fire from 18" here.</strike> '''Special weapons''' *'''Blight launcher:''' 24" Assault 2 S6 AP-2 D3 dmg, re-rolls wounds of 1 for being a plague weapon. Pretty much a Frag cannon's standard profile, for all intents and purposes, ''but cheaper''. It shines when used by a ''Demolitions'' specialist, wounding everyone obscure on re-rollable 2+, noticeably reducing armour and with a good chance for true kills. Its good rate of fire and mobility can be used by a ''Veteran'' employing '''Adaptive Tactics''' to get into a good starting position, and a ''Heavy'' can both advance without penalty and an even higher rof with '''More Bullets'''. Models with a Blight launcher also make great targets for the ''Grandfather's blessing'' stratagem, especially heavies. 3 shots with 2+ to hit and 2+ to wound, -2ap and d3 damage will put most things in kill team in the ground. *'''Meltagun:''' Capable of overkill, but there's no such thing when facing Lictors, Primaris, Aberrants and the like. Used to be useful in a ''Heavy''s hands to run and gun but since Elites gave you Inexorable Advance, you can do this with anyone. *'''Plague Belcher:''' S4 flamer that re-rolls wounds of 1. Powerful on a ''Demolitions'' specialist's hands. *'''Plague Spewer:''' Better S5 AP-1 Plague Belcher, so a ''Demolitions'' wounds almost all obscured targets on re-rollable 2+. The catch? It's Heavy, so this is a 9"-flamer your movement-5" marine can't advance with, and a ''Heavy'' can't help you with it. *'''Plasma Gun:''' Sadly we don't have a ''Sniper'' specialist to re-roll those 1s, but at least it's also available to our leader figure. The supercharge risks an automatic ''death'', so it's less appealing in this Kill Team. Either use the '''Tactical re-roll''' or your other multi-damage guns. '''Pistols:''' Sidearms exclusive to a dedicated melee Champion. *'''Bolt Pistol:''' Useful. Really, it's there for when you'd rather spend the points on a melee weapon instead. *'''Plasma Pistol:''' Pistol version of the plasma gun. One of the best things you can spend a point on if you have a melee Champ. '''Grenades:''' Their short range means they're situational, especially given how slow Death Guard are. Fortunately, plague marines can survive the approach, and don't fear counter charges as much as other armies. You can use only one per phase. *'''Blight grenade:''' Plague frag. Unlike other armies' frag grenades, however, D6 Str3 re-rolling 1s to wound is, on average, ''better than a rapid firing bolter''. And your dudes have plague knives too. On an Icon bearer, there's the argument to keep going forward on and on. Something something inevitable death theme. *'''Krak grenade:''' Grenade 1 S6 AP-1 D1d3, always better than the bolt pistol/gunshot it replaces.
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