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===PST Special Rules=== *'''Guerilla Warfare:''' A special action for all of your stealth marines, this lets them all spend an action to swap orders after the first turn so long as they aren't within 6"/pentagon of an enemy. You'll be relying on this a lot as your supposedly snipey guns lack Silent. *'''Multi-Spectrum Array:''' Part of the reason why Incursors make cover into a joke. Not only do targets need to be further away from obscuring terrain to count as being behind cover, but smoke grenades mean nothing to these marines. *'''Omni-Scrambler:''' An activation-denial tool given to your Infiltrators. Once per turn you can shut down an enemy visible to an operative with this rule, locking them to GA1 and denying them from activating until they either activate ALL of their operatives or just activate as many operatives as operatives you have with this rule, whichever comes first. *'''Saboteurs:''' A special action tied to a specific Tac Op. All of your operatives can pick up a nearby Saboteur token as an action, but only the Infiltrator Saboteur and Incursor Minelayer can do this while engaged with the enemy. *'''Terror:''' The Reiver's totally-not-a-banshee-mask, now made an action. When used, enemies within 3"/square of this operative must spend another AP to accomplish objective actions, which can shaft APL2 enemies hard. In addition, enemies count their APL as 1 less when trying to contest an objective against your Reivers.
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