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Warhammer Army Project/Chaos Dwarfs
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=== Army composition === '''Infernal Guard''' These are the main backbone unit of your army if not taking Warrior, becoming Core if Drazhoath the Ashen is the general . Better than their Dawi hold dwelling cousins, they have a 3+ save (with immunity against fire-based attacks) plus a shield and a base Strength of 4. However, such a sweet statline doesn't come cheap including they don't normally come out of the core allowance, and units between 20 and 25 are usually the way to go. They can also take a magic standard, which is nice! Good, standard option to fill the core. Don't expect much from them, but they should be able to go toe to toe with any other core unit and give a decent account of themselves. The Infernals have additional 2 weapon options, and these really dictate what you do with the unit. They can have Ensorcelled weapons or fireglaves each for 3 points. *The Ensorcelled Hand Weapons are great for a hammer/anvil unit. It makes them strike at S5 (with easy access to hatred). Still, count as a hand weapon, so they can use shields for 2+Sv, which makes them pretty durable. As Chaos Dwarfs are only M3, they make a great anvil unit, but your opponent can easily avoid them unless you force them to come at you... For me, this is the optimum choice for warriors; they are tough and hit like a ton of bricks. For the Dawi Zhar lord that wants a combat army... yes please to 24 with Ensorcelled weapons. Unfotatly you only get one. *Next up is the fireglave. This is a great 'mid' option. A combination of Polarm and handgun. This is a great choice, the only downside being its points. You'll want to make sure everyone can fire (so 2 ranks), but the unit is also a combat one (so 4 ranks). I usually allow my opponent to charge my 2 deep lines and rely on my Ld10 hero to make sure I stand and can reform for the next turn of combat. Not my preferred choice, but ok. Maybe a unit of 18 or 24.
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