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===Lore of Da Big [[Waaagh]]=== Used exclusively by the orcs. Orc spells are loud, brutal and unsubtle (just like the caster) and get stronger the more orcs are stuck in da fightin'. * ''Lore Attribute:'' '''Power of Da Waaagh!:''' Any spells from Da Big Waaagh! with a Strength value (or granting a Strength bonus) gains +1 Strength if there are more friendly units in combat (anywhere on the table) than there are fleeing. * '''Gaze of Mork:''' The signature spell. A Direct Damage spell that draws a line 4D6β (8D6β when boosted) from the casterβs base. Any models touched by the line suffer a Strength 4 hit. * '''Brain Bursta:''' A Strength 5 hit on a single model within range. A basic character-sniping spell. * '''Fists of Gork:''' Gives the Shaman +3 Strength and +3 Attacks, and a 6+ ward save. Remains in Play. * '''The Hand of Gork:''' Moves the target unengaged friendly unit up to 3D6" (5D6" when boosted), though cannot be used to charge. * ''''Eadbutt:''' Targeting an enemy wizard within 4D6" (8D6" when boosted), inflicts a Strength 4 hit doing D3 wounds and ignoring armour saves. The second sniping spell, though more restricted since it can only target wizards. * ''''Ere We Go!:''' An augment spell that affects all Orc units within 2D6", and grants rerolls to hit in close combat for one full turn. * '''Foot of Gork:''' Uses a unique foot-shaped template, and scatters D6". Models touched by the template suffer a Strength 6 hit, doing D3 wounds. If boosted, Foot can stomp multiple times. Rolling a D6, on a 1 the opponent can choose one of your units to be hit, on a 2-3 the spell ends and on a 4+ an enemy unit is hit.
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