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==XPiratez== By far ''the'' most complex and popular mod for OpenXcom, XPiratez is a total conversion that takes the "alien victory" premise of XCOM 2 and runs with it in a much more awesome way. It's the year 2601, Earth is an irradiated mote of dust in the Star Gods' galactic empire and X-COM is barely even a memory. Instead of squishy humies you play as "Uber" mutants with better stats and night vision, having escaped from the local mad scientist lab into the wilderness. Starting out with nothing but a derelict airbase full of the Hellerium sludge you need to live, a "Menacing Hull" you can barely comprehend, some black powder weapons and a shitty airbus, you must quickly figure out what the fuck is going on, start raiding the Star Gods' lackeys and take the first steps on your path to GLOREH. You start out as a very small fish in a big pond, it will take you hundreds of hours to reach the ending, and there's enough content that you can finish it half a dozen times and ''still'' not see everything. This game has absolutely everything. Killing nazis with chainsaws? You got it. Zombies? Yep. Pirate vs ninja battles? Of course. Demons from [[Doom]]? They're all here in full isometric glory. Robo-babes, combat maids, assault catgirls, and actual fucking magic? If it would fit in an issue of Heavy Metal or a /tg/ thread, it's probably been implemented. Also lots of fanservice; most "Bootypedia" entries feature women in various states of undress, and in the early game it's actually semi-viable for your gals to fight in the nude. Probably the most /tg/ video game ever made.
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