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==Phoenix Point== A spiritual successor by Julian Gollop himself. As of the time of this edit, fully funded and in development with a hard-as-balls backer, pre-alpha having been released. The basic idea is; some kind of strange virus has been dug up in the permafrost and has had two outbreaks so far, each escalating in severity. Now it's invading the land a third (and fatally final) time, most of the humanity is gone (Partly cause of the virus, partly cause of WW3 happening during the second outbreak), and you must defend the survivors from both the creatures and each other, you poor sap. The virus morphs all life into Lovecraftian horrors. Literally Lovecraftian; it is implied that [[H.P. Lovecraft|Howard the Great]] was inspired by ancient findings describing an outbreak of the same virus a few million years ago. It even came from Yuggoth, a rogue planet that passes close by every 17000 years. Bad for the alien entity living there, the most recent pass had his meteor seeds hit Antarctica and freeze, [[SJW|bad for us, Global Warming released the virus to the seas]]. Humanity being humanity, there are several factions with drastically different ideas on how to deal with it; there is a faction based around a religion [[Genestealer Hybrids|worshipping the mutations that is also capable of retaining human consciousness despite said mutations]], another is [[Eclipse Phase| high-tech anarcho-communists trying to coexist with the virus and other factions]] while the third faction [[Starship Troopers|Is a high-tech PMC turned militaristic civilization with "Service Guarantees Citizenship" that just wants to destroy the virus and any of its sympathizers]]. So far, the game has managed to gather enough funding and reach one stretch goal for a floating base that will be given as FREE DLC, along with other stretch goals at a later date should the game be successful. Expected; large bosses(as in two story house-sized), your own mutated soldiers with breakable limbs, the option of saving a group of people by [[Dawn of War II|landing on a giant creature and injecting it with poison]], Deep Lore, A hybrid of the old TU and new Two-Action system, unique tech trees for each faction (which you can also get in on by either allying with or stealing from them) and randomized global events (Γ la Crusader Kings 2). Oh, and there are [[Flamer|flamethrowers]], Shoulder-Mounted missiles, power armour, gauss rifles and other goodies, such as a mutant mount for the cultist faction. What we got; so far the game is an anachronistic mix of old school and new X-COM features along with plot-and-Crunch stuff taken from other X-COM clones thrown in the mix, albeit with a '''very''' high difficulty curve and a mixed-to-negative reception. Its user interface is extremely friendly, and even has anti-frustration features such as editing the soldiers' inventories on the go as they fly to the mission, auto-replace any changes to inventory due to combat at the end of the mission, vehicle fuel refills on every point of interest and base facilities are extremely streamlined (global laboratory/workshop pool with no micromanagement, auto-heal-rest at bases). Tactical interface is also far more intuitive, aiming is a mix of RPG-based skills and ''actual'' aiming should the player wish it so: every soldier has two cycles of aiming, the innermost and outermost, and every shot has a RNG system of 50%/50% of landing in a random location of the inner or outer circle so geometry, distance and soldier skills are all involved, allowing smart players to land hits on aliens even with the worst soldiers. On the other hand, the worldwide mutagen mist spreads extremely fast, and the current Game Over ticker, changed from "Delirium Index" to "Global Population" has no longer a slowdown feature with some cities having almost no food supplies, and resources to build is near nil considering bases worldwide need a huge resource injection to activate. And aliens, albeit slow at first, mutate so fast many players complained about it online. And unlike XCOM, your bases will be attacked constantly the moment you build them, recruit prices are off the roof, and the largest alien, Scylla, is the most powerful entity any XCOM clone ever had. And you need to capture one. Its stun rating is around 400, your maximum squad size is 8, and your stun weapons need to be either at point-blank in range of its One-Hit-Kill talons, or shoot expensive shock lasers who take an insane amount of ammo. And your inventory only takes 6 items, plus 3 on the belt. [[Troll|Good Luck]]. Apparently Gollop has been overcome with spite: with the last DLC "Tainted Skies", virtually every human equipment, accuracy and ability is nerfed further while bringing the Behemoth to the game. What is the Behemoth? [[Cthulhu|Let's just say it's a few hundred kilometres long alien monstrosity from space, rests under the water, and spreads chaos, insanity and death when it wakes occasionally]]. The monstrosity is visible from space, and sports flying defender beasts who need specialized(e.g. hard to produce and expensive) air-to-air combat units to shoot down. The Behemoth automatically destroys nearby havens(cities), infects random cities with alien control viruses and requires [[Troll|an endgame technology and a specialized(expensive) craft to stop it, by that time you should be gunning for the final mission already]]. Expect [[Rage|the usual]].
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