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==Games== [[image:AGot-2nd-ed-cardfan.png|thumb|250px]] Like any fantasy author who finds themselves unexpectedly in the warm embrace of commercial success, Martin quickly licensed the shit out of his setting; spawning everything from resin miniatures to replica great swords. While most of this is worthless junk to foist on [[Neckbeard|obsessive fanboys]] /tg/ has agreed that a few of the games are made of win. The first two are a collectable [[CCG|card game]] put out in 2002 by [[Fantasy Flight Games]] and a [[Risk]]-esque board game that followed shortly after in 2003. One of [[White Wolf]]'s subsidiaries also put out a [[d20 System|d20 RPG]] in 2005 but it quickly tanked because, come on, [[White Wolf]]. Martin since wrested the rights back and developed a new version with [[Green Ronin Games]]. Now let's have some serious talks about the Game of Thrones games, because they have become some sort of endless source of [[Skub|amusement and frustration]] for the gaming fanbase. Game of Thrones is, roughly speaking, the second franchise with the most licensed board games, after [[Star Wars]]. Some of them have acquired quite a legendary status and a fanbase that goes beyond the book or series fans. The great juggernaut for all the ASOIAF-based games is [[Fantasy Flight Games]]: * First and foremost we have [https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-board-game-second-edition/ ''A Game of Thrones: The Board Game'']: a game that after two editions still ranks high in /bgg/'s top 100, and has recently had an expansion. The board game has become some sort of meme for the modern board gamers and it could be considered the equivalent of a more advanced [[Risk]], in which dice and blank character got replaced by a very flavourful and brutal combat system and a lot of thematical mechanics fueling the engine. Overall this game has been associated with concepts such as requiring maximum player count to really be entertaining, having an amazing amount of length and depth and being a very faithful representation of the political feeling the series inspired. Almost any boardgamer or wargamer worth his salt has played this game and enjoyed its highs, its lows and the amazing amount of frustrations it brings. This is probably the most well known of all the ASOIAF games and it was released way before Game of Thrones was a cultural phenomenon back in 2003.<br> :It also has a digital edition, sold on Steam and Android * Another game that bears mention, both for its excellent mechanics and its historical significance is [https://www.fantasyflightgames.com/en/products/a-game-of-thrones-the-card-game-second-edition/ A Game of Thrones: The Card Game]. It is one of the most balanced card game experiences you can get, also full of flavour and with quite a great amount of balance and non-linear thinking. The best part is, unlike certain other popular card games, the game follows the living card game format: players know exactly what each booster pack brings and can buy cards in a more responsible manner, rather than playing bingo and hoping to get a rare card. Also, the sole core set already provides more replayability than some fully-fledged board games. * Finally, the last game to mention in the [[Fantasy Flight Games|FFG]] venerable trilogy of games is [https://www.fantasyflightgames.com/en/products/battles-of-westeros/ ''Battles of Westeros''], arguably the most ambitious and least successful of the three. Battles of Westeros was a fully-fledged wargame that used the [[Memoir 44]] and [[BattleLore]] rules as a base, but then evolved into its own by introducing mechanics such as commanders, tactic cards, and very creative scenario rules. Miniatures were made in 15mm and, for their time and scale, they were quite detailed; some commanders are real standouts (for example, Robb Stark's has his direwolf jumping at his side).<br> :Thanks to its scale, the game was able to provide players with a great number of options and units at a fraction of the price of other board games. With a core set that was already stacked with units and variety, and then faction-specific expansions that added several more units and commanders. The game also came with scenario books that provided narrative play with quite creative rule variants, such as storming palisades, having decoys in escort missions, and bombarding enemies with catapults. One scenario even tried to bring to life the Battle of the Blackwater (the hybrid invasion of King's Landing by Stannis ''the God-Damn Mannis'' Baratheon). The game was incredible and quite a creative wargame, but its main issue was that the setup time was just terrible. Incredibly complex and tiresome when compared to the actual gameplay time. There are others, such as the ASOIAF-themed [[Settlers of Catan|Catan]] expansion called [https://www.fantasyflightgames.com/en/products/a-game-of-thrones-catan-brotherhood-of-the-watch/ ''A Game of Thrones Catan: Brotherhood of the Watch''], another card game called [https://www.fantasyflightgames.com/en/products/hand-of-the-king/ ''A Game of Thrones: Hand of the King''], and another board game [https://www.fantasyflightgames.com/en/products/game-of-thrones-the-iron-throne/#/products-section ''Game of Thrones: The Iron Throne'']. The quality of those, however, remains to be seen. And then the miniature-producing Kickstarter juggernaut [[CMON]] decided to produce its own [[wargame]], with AMAZING miniatures. The game began with, of course, a [https://www.kickstarter.com/projects/cmon/a-song-of-ice-and-fire-tabletop-miniatures-game Kickstarter], and after that, the game has had at least 2 dozen more releases with 3 more factions added.<br> The game has some mechanics taken from rank and file games, such as [[Kings of War]], combining them with mechanics taken out of "battles of Westeros" particularly the tactics deck. A new page is in the works: [[ASOIAF Miniature Game]]
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