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==Battalions== Due to how Battalions are now universal, expect see the whole lot of this on the trash bin outside of narrative games. Bonus rules, traits and doodads are going to be likely added to the faction rules as default. <big>'''Ossiarch Cohort'''</big> 100 pts (min points: '''4450''') ''Katakros, Zandtos or Liege Kavalos, 1-3 Mortek Shield-Corps, 1-3 Kavalos Lances, 1 Mortisian Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1 Mortek Ballistari'' * The Super Battalion. For putting together all that dough together your general generates 1d3 additional RDPs at the beginning of your hero phase. <big>'''Aegis Immortal'''</big> 80 pts (min points: '''690''') ''1 Archai, 2 Immortis.'' The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion. Solid choice, pun intended, the only drawback is if you want a more offensive playstyle since this is defensive-based and you're focused on bubble-wrapping a character. <big>'''Katakrosian Deathglaive'''</big> 80 pts (min points: '''690''') ''2 Stalkers, 1 Morghast Harbinger'' After units are set up but before the first battleround, if all units from the btn are WHOLLY WITHIN 12" of the Harbingers, you can move any of them up to 6" The best name for a Battalion in all of AoS. Useful for strategic positioning and claiming objectives, it's a decent choice. One foe it does help against is Kharadron Overlords, positioning your Morghasts and Stalkers to better catch their fliers. Especially useful in Stalliarch Lords as those units can then run and charge after. This is OBR's best way to alpha strike. <big>'''Kavalos Lance'''</big> 120 pts (min points: '''680''') ''Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders.'' Units from this battalion can retreat and charge if wholly within 12" of the Liege when the charge roll is made. In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP. Pretty good, especially if you bring a spellcaster with Empower Nadirite Weapons, more so if you're running Petrifex to give the weapons extra rend. Just remember it's a waste of points if you're using the Stalliarch Lords legion because they do this but better and for free. <big>'''Mortek Ballistari'''</big> 100 pts (min points: '''760''') ''1 Boneshaper, 1 Mortek Guard, 2 Crawlers.'' Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3" of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3" of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER. A decent way to keep your crawlers alive, but this will likely just result in your opponent blowing up entire units of guard instead, which likely means you lose the game. <big>'''Mortek Shield-corps'''</big> 120 pts (min points: '''630''') ''Either Volkmortian, a Boneshaper, a Soulreaper OR a Soulmason, and 3 Mortek Guard.'' Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP. The cheapest option, and a decent choice, making your Mortek Guard that much more durable and freeing RDP to be spent elsewhere. It's a good safety net if a unit loses their Hekatos. A valid option if you find yourself having the points to spare and want another artefact, as you will likely be running these units anyway. Pro-tip; as is, don't take Vormortion with this battalion, he's not worth it here. <big>'''Mortisan Trident'''</big> 110 pts (min points: '''700''') ''1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester.'' EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18" of the harvester AND the harvester is within 3" of any enemy units. Very situational and not very impressive for the points. Simply needs a lot of specific conditions to occur for this to even be activated. For example, unless you are charged turn one, this ability will not be active as your harvester won't be within 3" of any enemies. <big> '''Vokmortian’s Retinue''' </big> 120 pts (min points: '''840''') ''Volkmortian, 1 Mortek Guard, 1 Stalker, and 1 Archai.'' The exclusive battalion from Feast of Bones. At the start of your hero phase, you can return 1 slain model to a unit within 8 inches of Morty. This battalion, and it's older dreadier brother, is the armies only reliable method of bringing back dead Stalkers and Archai. It does require you to run Vokmortian, who is probably the worst unit in the entire army, so that's quite a downside to dream this big. <big> '''Vokmortian’s Dread Retinue''' </big> 130 pts (min points: '''850''') ''Vokmortian, 1-3 Mortek Guard, 1 Stalker, and 1-2 Archai or Harbingers, in any configuration.'' One of the battalions from May 2020's issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Comes with the same ability as Vokmortain's Retinue, but also gives you a start of game ability to hurt the chances of a single enemy hero hitting Vokmortian. Because you can take Harbingers instead of Archai with this battalion, which opens up returning Morghast Harbingers to play, this battalion is much better than the regular Retinue. However, it still requires you to pay for Vokmortian, the overcosted caster with a terrible warscroll spell and no natural bonus to cast. <big> '''Harvester Scythe Corps''' </big> 100 pts (min points: '''660''') ''2 Kavalos Deathriders and 1 Gothizzar Harvester.'' One of the battalions from May 2020's issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Battalion lets you add one to wound rolls for the Harvester if within 12 of the dead ponies. Decent if you need to generate the RDP and the artefact, but if you are taking a pair of Deathriders, you might as well be taking a Liege and going for the Kavalos Lance battalion, which also doesn't restrict you out of the better legions. <big> '''Vokmortian's Tithe Legion''' </big> 110 pts (min points: '''5640''') ''This list of other battalions: 1 Vokmortian's Dread Retinue, 1-3 Mortek Shield Corps, 1 Mortisan Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1-3 Kavalos Lances or Harvester Scythe Corps in any configuration, 1 Mortek Ballistari, 1 Harvester Scythe Corps.'' One of the battalions from May 2020's issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. The boring part of this battalion is that you probably won't ever get to field it, and even if you do, the abilities from it aren't the best. You get to generate an additional D3 RDP per hero phase, and you get to take '''any number of''' Nighthaunt allies, without them counting against ally rules. Super battalions are fun, but this one means that outside of the nearly 6k points you have to spend on it, you also need Nighthaunt to make use of it. It's a good goal for a collection, though. <big>'''Horrek's Dreadlance'''</big> -- pts (min points: '''---''') ''1 Arch-Kavalos (Horrek), 2 Kavalos Deathriders.'' A battallion from Broken Realms. This battallion must be taken with the Stalliarch Lords legion. The Arch-Kavalos is a named character (Horrek) and has to be the first '''LIEGE''' to take an artifact and take the Nadir-bound Mount (his legions artifact), if he is chosen as general he has the Twisted Challenge Command Trait (His legion's again). This battallion allows you to regain the RDP you spent on Rally Back (The Stalliarch Lord's unique command abilitty) on a 4+.. It is extremely boring and probably not worth the cost since you can just spend the battallion cost on another unit of deathriders.
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