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==Allied Armies== *'''Aleguzzler''' Always fun to use. Now part of the Gloomspite Gitz. *'''Bonesplitterz''' Meh, you are already better than these guys, go for grots if you want extra chaff. With the Greenskinz and Gitmob Grotz slowly phasing out, they might provide a decent alternative for your chaff boyz. *'''Greenskinz:''' Your cheap boring cousins, granting you cheaper body. Their battleline units make fine fodders for the Weirdnob's shortcomings. The Bosses are very good in an orruks army as their command ability gives all nearby '''orruks''' +1 attack. Source of chariots and boar boy chaff. Try pairing them with Gore-gruntas. Perfect for fluff but not as exciting to play as the Ironjawz. *'''Moonclan:''' Squigs, squigs, and more squigs. Grot squig hoppers give you some cheap light cavalry, while Mangler and Colossal Squigs and the brand new Boingrot Bounderz are capable of utterly decimating an enemy's battleline within a turn or two. Grots with bows will give you some cheap shooting ability. Use Sporesplatta Fanatics to shield your slow moving boyz as they can block line of sight from enemy ranged units. (note this isn't marked as Gloomspite Gitz - so no spiders for you) *'''Troggoths''' Better in grot lists as your Brutes will do their job anyway. ===Mercenary Companies=== *'''Blacksmoke Battery:''' The closest thing to [[Mek Gunz|Ork Kannonz]] in a neo-fantasy setting. *'''Greyfyrd:''' *'''Grugg Brothers:''' Twoz bettah than one, Boss! You can re-roll hit rolls of 1 if one of these Gargants is close to another. You can re-roll failed hit rolls instead if it's close to two others but this is impossible in matched play since you can only afford up to 2 Gargants at best. *'''Gutstuffers:''' If you want a way to field Ogors without having to break your allegiance, this is it. *'''Nimyard’s Rough-Riders:''' [[Dakka|Shooty humies on horses]] Their ability surprisingly pairs well with the Da Great Big Green Hand of Gork spell from the new spell lore. Bring two units of outriders for [[Dakka|maximum firepower]] or one outrider and a General with a pistol and a horse for hit buffs(within the merc group). *'''Order of the Blood-Drenched Rose:''' They are drenched in red. Therefore, they go really fast. They're also slightly cheaper than the Gore Gruntas both irl and in points (assuming there are 5 Gruntas) and hit just as hard as they do. *'''Rampagers:''' Not drenched in red, but can also go really fast, somehow. They're a bunch of squishy 'umies, so they're better used to tie up the ennemy in melee while the real 'ard units close in. *'''Skroug’s Menagerie:''' *'''Sons of the Lichemaster:''' *'''Tenebrous Court:'''
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