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==Neutral== ===Named Characters=== '''Be'lakor, Chaos Daemon Prince:''' You want a Daemon Prince who's actually decent with magic? You always thought Be'lakor was the greatest? Well, good for you, because he's very playable this time around. He can cast two spells per turn, though his unique spell is somewhat underwhelming, only causing an enemy unit to sustract ones to Wound rolls in combat. His 4+ save is never influenced by enemy Rend and he is pretty scary in combat with his Blade of Shadows. He also has a high flying Move characteristic and can heal himself if units around him fail Battleshock tests. ===Heroes=== '''Daemon Prince:''' An un-aligned Chaos Daemon Prince has the "Cursed Soul-eater" ability, allowing him to heal a wound at the end of every combat phase in which he killed any models, or D3 wounds at the end of any combat phase in which he killed a Hero or Monster. If you decide to go this route, aim him at Heros and Monsters where he can make the most of this ability. Make sure he's flying, send him at a particularly nasty hero or monster where he can handle it by himself. Try to avoid multi-profile monsters and war machines that put out a few attacks as he isn't that tanky and his 8 wounds will disappear quickly. Keep focussed, fly him at a 5-6 wound Hero that he can eat for breakfast. If he doesn't earn his points back with that kill, send him at a unit of light cavalry or another hero. Supporting him with some Furies as a screen isn't a bad idea. ===Troops=== '''Furies:''' If an enemy unit within 12" fails a Battleshock test, on a 4+ that unit loses an extra model. '''Soul Grinder:''' Can shoot and run in the same turn. Packs tons of damage, but his Hellforged Claw haves a nifty ability: When he hits a monster, before the wound rolls you and your opponent choose a number on a dice and reveal it at the same time. If both players chose the same number, the Soul Grinder deals 6 mortal wounds instead of attacking regularly.
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