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===From Battletome Daughters of Khaine=== ;Cauldron Guard (120/540pt. min.) : ''A Hag Queen, two units of Witch Elves and two units of Khinerai Lifetakers.'' Adds 1 to the units in the Cauldron Guards run and charge rolls. Anything that lets you move into combat faster is good. The Witch Aelves can charge after running, making them ridiculously fast (especially with rerolls of 1s) and now your Lifetakers make their charge on an 8 rather than a 9 after landing, letting them more consistently get the charge and their charging bonuses. ;Slaughter Troupe (130/630pt. min.) : ''A Slaughter Queen, two units of Sisters of Slaughter and two units of Khinerai Heartrenders.'' Lets all the units in the Battalion fall back and still shoot/charge. Given that in 2nd Edition of Age of Sigmar, you can only shoot at units you're in combat with, this lends the Heartrenders a lot of versatility, not needed in the Khelt Nar subfaction but it still has a use since know you need to have charged to get +1 dmg from Mindrazor ;Shadow Patrol (130/770pt. min.) : ''Two units of Doomfire Warlocks and a total four units of Khinerai Heartrenders or Lifetakers.'' In your movement phase, instead of making a normal move with a unit from this battalion, you can say that it will navigate the shadowpaths. If you do so, remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from any enemy units. Holy shit. 6 units teleport around each turn all with very annoying ranged spells and attacks. Threaten objectives, snipe heros, and just generally be annoying.
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