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==Battalions== Due to how Battalions are now universal, expect see the whole lot of this on the trash bin outside of narrative games. Bonus rules, traits and doodads are going to be likely added to the faction rules as default. *'''Alarith Temple:''' (120) '''MIN:'''690/'''MAX:'''1510 **'''Requirements:''' 1x Avalenor or Alarith Spirit of the Mountain, 1x Alarith Stonemage, 1-3x Alarith Stoneguard. **'''Ability:''' At the start of your combat phase, a Stoneguard unit from this battalion that is wholly within 12" of a hero from the same batalion can reroll saves until end of phase but can only pile in 1". If you are playing Ymetrica you may as well take this one with Avalenor. Makes your already annoyingly tough units even tougher. *'''Auralan Legion:''' (120) '''MIN:'''780/'''MAX:'''2820 **'''Requirements:''' 1x Scinari Cathallar, 2-4x Vanari Auralan Sentinels, with an equal amount of Vanari Auralan Wardens **'''Ability:''' Units within 3" of another unit from this Battalion can reroll saves of 1. Again, make your top objective holders better at holding objectives. Cast Etherial Blessing vs Rend or otherwise use your Aetherquartz against that key charge and you will definitely keep control of that objective. This is particularly good for Iliatha armies, since you want to keep your Auralan units near each other anyway. *'''Dawnrider Lance:''' (120) '''MIN:'''380/'''MAX:'''1680 **'''Requirements:''' 2-3x Vanari Dawnriders **'''Ability:''' Units from this Battalion may reroll 1βs to hit on the charge. A cute buff that pumps up the offensive half of your cavalry are a fairly manageable cost. Toss 2 10-man squads in here for a solid enough flanking force. *'''Hurakan Temple:''' (180) '''MIN: '''680/'''MAX:'''1770 **'''Requirements:''' 1x Sevireth or Hurakan Spirit of the Wind, 1x Hurakan Windmage, 1-3x Hurakan Windchargers. **'''Ability:''' Any unit from this battalion wholly within 12" of a hero at the start of the fight phase will count as having charged this round. Useful for movement and kiting shenanigans. If you're playing Helon you may as well pick this up. *'''Starshard Battery:''' (120) '''MIN: '''520/'''MAX:'''720 **'''Requirements:''' 1x Scinari Calligrave, 3-5x Vanari Starshard Ballistas **'''Ability:''' The ballista's Warding Lanterns ability now triggers on a 5+ instead of a 6 if they're within 3" of another pack of ballistas. A pretty decent grab if you're focusing on the ballistas, as this makes them a bit more durable. The calligrave gives you a wizard that can also grant you a decent safezone for your army as well. *'''Vanari Bladehost:''' **'''Requirements:''' 1x {{AOSKeyword|Vanari}} or {{AOSKeyword|Scinari}} hero, 2-3x Vanari Bladelords **'''Ability:''' Any units that charged this turn can re-roll 1s to hit. Pretty much an auto-take if you're running any builds not focused on Teclis or any temple heroes. The units are pretty much going to be taken anyways. ===Super Battalions=== *'''Teclian Vanguard:''' (80) '''MIN:'''2370/'''MAX:'''14,470 **'''Requirements:''' 1x Archmage Teclis and Celennar, 0-1x The Light of Eltharion, 1x Alarith Temple, 1-3x Auralan Legions, 2x Dawnriders Battations. **'''Ability:''' While wholly within its own territory, every friendly unit from this Battalion has a 6+ Feel No Pain. Not a terribly bad bonus, better than a poke in the eye with a Sunmetal Spear. If you're playing 2,500 point games for some reason, the value of this battalion is VERY mission dependent, depending almost exclusively on the size of the territory. *'''Lumineth Battlehost:''' (50) '''MIN:'''2430/'''MAX:'''15,290 **'''Requirements:''' 1x Vanari Lord Regent, 1x Vanari Bannerblade, 0-3x Scinari Heroes, 0-1x Alarith Temple, 0-1x Hurakan Temple, 1-2x Auralan Legion, 1-2x Dawnrider Lance, 1x Bladelord Host, 1x Starshard Battery **'''Ability:''' For every hero in this battalion, roll a dice, and for every 6 you get a command point. Considering that you can have up to 11 heroes in this army that is up to 11 chances at more CP, which is always appreciated. If you take Lyrior Uthralle as your General (He does have the Hero and Lord Regent keywords after all) you can get 12 chances of regaining CP.
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