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===Orruk Warclans=== Found in the Battletome (October 2019).<br> '''Champions'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Megaboss on Maw-krusha || 2 roll |- | Orruk Megaboss || 4 rolls |- | Maniak Weirdnob || 4 rolls |- | Savage Big Boss || 4 rolls |- | Wurrgog Prophet || 4 rolls |} '''Followers'''<br> '''''Retinue Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Bonesplitterz || Ironjawz |- | 1-3 || 10 Savage Orruks || 10 Orruk Ardboys |- | 4-5 || 10 Savage Orruk Arrowboys || 10 Orruk Ardboys |- | 6 || 10 Savage Orruk Morboys || 10 Orruk Ardboys |} '''''Hero Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Bonesplitterz || Ironjawz |- | 1-2 || 1 Savage Big Boss || 1 Orruk Megaboss |- | 3-4 || 1 Wardokk || 1 Orruk Warchanter |- | 5 || 1 Maniak Weirdnob || 1 Orruk Weirdnob Shaman |- | 6 || 1 Wurrgog Prophet || 1 Orruk Weirdnob Shaman |} '''''Bonesplitterz Boarboys Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-4 || 5 Savage Boarboys |- | 5-6 || 5 Savage Boarboy Maniaks |} '''''Ironjawz Big 'Uns Followers'''''<br> Requires 2 rolls, or 1 roll and 1 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-4 || 5 Orruk Brutes |- | 5-6 || 3 Orruk Gore-gruntas |} '''Follower Rewards'''<br> Orruk Warclans split these by allegiance, so there are multiple tables.<br> '''''Bonesplitterz Orruks and Boarboys Followers Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Freezing Strike''' || ''These warriors are armed with weapons made from shards of ice infused with Waaagh! energy, and they are capable of freezing whatever they hit right down to the marrow.'' || If the unmodified wound roll for an attack made by this unit is 6, improve the Rend characteristic of that attack by 1. |- | 2 || '''Strength of Purpose''' || ''The zealous self-belief of this mob disrupts the magic of daemons and turns spirits corporeal just long enough for the orruks to hit them.'' || The Ethereal ability has no effect on attacks made by this unit. In addition, any ability that negates wounds has no effect on wounds inflicted by this unit. |- | 3 || '''Bring It On!''' || ''The weapons used by this mob are made from amber-tipped bone that awakens the beast within their victims, causing the target to charge forward so the orruks can get 'em.'' || Enemy units within 12" of this unit at the start of their charge phase must attempt to charge and must make a charge move if it is possible for them to do so. In addition, any enemy unit within 3" of this unit cannot retreat. |- | 4 || '''Shout Down da Magic!''' || ''This mob shouts so loudly that it unbinds the spells cast by their enemies.'' || This unit can attempt to unbind 1 spell in the enemy hero phase (no other units can attempt to unbind that spell). |- | 5 || '''Extra Warpaint''' || ''When this mob gathers for battle, the shamans daub its warriors in an extra layer of warpaint making them especially lucky.'' || When you use the Warpaint battle trait for this unit, you can re-roll the dice that determines if a wound or mortal wound is negated. |- | 6 || '''Dead Sneaky''' || ''The orruks of this mob can be surprisingly sneaky when they want to be, catching out the foe with an unexpected advance or a sudden surprise attack.'' || Once per battle, in your hero phase, this unit can make a normal move or shoot. |} '''''Ironjawz Orruks and Big 'Uns Followers Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Zog 'Em''' || ''These orruks can't stand cowardly enemies attacking them from range.'' || At the end of any phase, if any wounds or mortal wounds have been inflicted in that phase on this unit and it is more than 9" from any enemy units, this unit can move D6". |- | 2 || '''Up and At 'Em''' || ''Urged on by their boss, this mob is forever rushing forwards to get stuck into the fight.'' || Once in each of your hero phases, the leader of this unit can use the Mighty Destroyers command ability on this unit without spending 1 command point. |- | 3 || '''Weird Mob''' || ''This mob is so filled with Waaagh! energy that it overcharges the spells of nearby Weirdnobs.'' || If a friendly '''WEIRDNOB SHAMAN''' is wholly within 18" of this unit while this unit has 10 or more models, it can use its Brutal Power ability to attempt to cast Green Puke twice, in addition to any other spells it can cast, instead of only once. |- | 4 || '''Hunt and Crush''' || ''This mob is always on the move, and they can cover the ground between them and their enemies in a terrifyingly short amount of time.'' || Add 1 to run and charge rolls for this unit (this charge roll modifier is in addition to the Eager for Battle modifier). |- | 5 || '''Vandal Hordes''' || ''There is nothing this rowdy mob enjoys more than ripping down and desecrating the monuments and structures of their enemies.'' || You can re-roll charge rolls for this unit if it is within 12" of a terrain feature that is fully or partially in enemy territory. |- | 6 || '''Kunnin' Plans''' || ''This mob has devised all kinds of cunning plans to avoid getting hit early on in the battle.'' || In the first battle round, subtract 1 from hit rolls for attacks made by enemy units that target this unit. |} '''''Bonesplitterz Hero Followers Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1-2 || '''Power of the Beast''' || ''This huge orruk is filled with the life-sustaining power of the beasts it has slain.'' || Add 2 to your hero's Wounds characteristic. |- | 3-4 || '''Glowin' Tattooz''' || ''This hero's glowing tattoos protect them from harm.'' || When you use the Warpaint battle trait to negate a wound or mortal wound allocated to your hero, it negates the wound or mortal wound on a 4+ instead of a 6. |- | 5-6 || '''Greatdrake Toof''' || ''Weapons fashioned from the remains of dragons and drakes always stay sharp.'' || Pick one of your hero's melee weapons. If the unmodified wound roll for an attack made with that weapon is 6, double the damage inflicted by that attack. |} '''''Ironjawz Hero Followers Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1-2 || '''Hulking Muscle-bound Brute''' || ''Even by orruk standards, this hero is enormous.'' || After your hero makes a charge move, you can pick 1 enemy unit within 1" of this hero and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds. |- | 3-4 || '''Brutish Cunning''' || ''After countless battles, your hero has learnt how to get their boys stuck into the enemy as quickly as possible.'' || Once per battle round, your hero can use the Mighty Destroyers command ability without spending 1 command point. |- | 5-6 || '''Ironclad''' || ''Incoming blows bounce harmlessly off your hero's impressively robust armour.'' || Add 1 to save rolls for attacks that target your hero. |} '''Champion Rewards'''<br> Orruk Warclans split these by allegiance, so there are multiple tables. Also, you only roll D6 instead of 2D6.<br> '''''Bonesplitterz Champion Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Waaagh!-monger''' || ''This mighty champion is not only brutal but very, very cunning.'' || If your champion is part of your army and on the battlefield at the start of your hero phase, roll a dice. On a 4+, you receive 1 extra command point. |- | 2 || '''Power of the Beast''' || ''This huge orruk is filled with the life-sustaining power of the beasts it has slain.'' || Add 2 to your champion's Wounds characteristic. |- | 3 || '''Glowin' Tattooz''' || ''The most potent tattoos are those that contain the spirits of powerful beasts, their glowing magic protecting the orruk from harm.'' || When you use the Warpaint battle trait to negate a wound or mortal wound allocated to your champion, it negates the wound or mortal wound on a 4+ instead of a 6. |- | 4 || '''Greatdrake Toof''' || ''Weapons fashioned from the remains of dragons and drakes always stay sharp, their edges able to hack off limbs from even the largest creatures.'' || Pick one of your champion's melee weapons. If the unmodified wound roll for an attack made with that weapon is 6, double the damage inflicted by that attack. |- | 5 || '''Mystic Waaagh! Paint''' || ''This warpaint opens your champion's mind so that more of Gorkamorka's power can pour into it.'' || At the start of your hero phase, roll on the Lore of the Savage Beast table. Your champion can attempt to cast that spell in that hero phase, in addition to any other spells that they can normally attempt to cast. |- | 6 || '''A Right Monster''' || ''Your champion has a particularly nasty reputation that strikes terror into the hearts of their foes.'' || Subtract 1 from the Bravery characteristic of enemy units while they are within 12" of your champion. |} '''''Ironjawz Champion Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Hulking Muscle-bound Brute''' || ''Even by orruk standards, your champion is enormous, and they are ever eager to throw their immense weight around in battle.'' || After your champion makes a charge move, you can pick 1 enemy unit within 1" of this champion and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds. |- | 2 || '''Brutish Cunning''' || ''After countless battles, your champion has learnt how to get their boys stuck into the enemy as quickly as possible.'' || Once per battle round, your champion can use the Mighty Destroyers command ability without spending 1 command point. |- | 3 || '''Ironclad''' || ''Incoming blows bounce harmlessly off your champion's impressively robust armour.'' || Add 1 to save rolls for attacks that target your champion. |- | 4 || '''Good at Finkin'''' || ''Your champion is amongst the cleverest of their kind.'' || At the start of the first battle round, you receive 1 additional command point. |- | 5 || '''The Golden Toof''' || ''To acquire this prized fang, an orruk must first smash it out of the mouth of its previous owner.'' || Do not take battleshock tests for friendly '''IRONJAWZ''' units while they are wholly within 12" of your champion. |- | 6 || '''Daubing of Mork''' || ''The Daubing of Mork is a mark of great favour bestowed upon a particularly resilient orruk.'' || Roll a dice each time a wound or mortal wound is allocated to your champion. On a 6, that wound or mortal wound is negated. |}
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