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=====Wyrm Pack===== <div class="mw-collapsible-content"> ''Due to the nature of the Nidhoggr's biology, smaller biomorphs such as rippers would quickly die from auto-combustion; to combat this, the Norn Queen of the fleet has engineered the Wyrms to fill the important biological niche. These overgrown worm-like creatures not only consume leftover biomass but also burrow deep underground to consume the precious materials needed for the fleet's sustenance.''</div> This unit contains 3 Wyrms ('''Power Rating: 3'''). It can up to 3 additional Wyrms ('''Power Rating: +3''') or up to 6 additional Wyrms ('''Power Rating: +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Wyrm || 6" || 5+ || 5+ || 4 || 4 || 3 || 3 || 4 || 5+ || 20 |} '''Biomorphs:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Melting Maw''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Melting Maw''' || Melee || Melee || User || -1 || 1 || Each time the bearer makes an attack with this weapon, an unmodified hit roll of 6 automatically wounds the target. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Burrow and Squirm"> Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armor saving throw made against that attack. </tab> <tab name="Death From Below"> See Army Rules - Universal </tab> <tab name="Lesser Organisms"> If your army is Battle-forged, this unit cannot be taken as a compulsory Battlefield Role slot in a Detachment. </tab> </tabs> '''Keywords''': *Faction: {{W40kKeyword|Hive Tendril}}, {{W40kKeyword|Nidhoggr}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Beast}}, {{W40kKeyword|Wyrm Pack}}, {{W40kKeyword|Burrower}}
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