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Changeling Homebrew Hedge Bounty
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===Wyrmberries=== A second hybridization of wyrmthumb and diceberries, albeit with a different (and possible more disasterous) result. The herbaceous perennial that resulted produces black berries resembling those of the diceberry, flavored between the two parent plants, but with a distinctly mealy (though sticky) texture. The berries added a bit of luck towards any attempt escape either bonds or a pursuer (the player rolls a single die with the 9 again rule in effect and if it comes up with any successes, the next pertinent roll the player makes automatically gains those successes). Better yet, the effect works on mortals AND the berries are not addictive. Instead, they're alive. Wormberries are filled with hundreds of egg cases, each of which hatch into mosquito-like larvae if conditions are right- such as a puddle that the berries fall into, or in the stomach of anything that eats the berries a day after doing so. A single berry can have over 100 eggs, whose larvae grow to the size of maggots and are resistant to most treatments, eating all the more- characters who consume them are at risk of malnutrition (see nWoD rulebook on intestinal parasites). Additionally, they require 1 glamour per day per 100 eggs to grow, starting 2 days after they hatch. In changelings or hobgoblins, this can be provided by eating one goblin fruit daily; if not, it's not too hard to sup some from the lining of the stomach. In mortals, however, the only way to get some is to harvest it from the pain caused by burrowing into the stomach- this risks serious infection, incapacitation and possible death. Worse, the worms don't need to harvest the pain of their host; the disgust of a medical examiner or the horror of a doctor do just fine, and the worms are perfectly capable of storing glamour if they think it'll be sparse. The worms are resistant to most treatments, both mundane and magical. Between 7 and 56 days after the eggs hatch, depending on the diet (both magical and mundane) of the host, the worms will pupate and exit the digestive tract. Large numbers of worms will cause diarrhea at this stage. Each "die" that can be rolled for successes requires at least 50 worms to be in the gut; once they're removed, or if the berries are cooked (killing the worms), then neither glamour nor the effects are gained. Once released, the pupae will hatch into an insect akin to a large mosquito, despite having two extra sets of legs, both knobby and feathery antennae and being as tough as a tick. This insect is perfectly capable of surviving in the mortal world, and is able to create hedge gates for itself, according to rumour. They usually have a difficult time escaping a closed sewage system (and often die down there); however, they can escape most sewage systems in the Hedge, and the diarrhea sometimes solves the problem of escape in the mortal world. Like a mosquito, they also spread disease, both among mortals and the lost; most seem to let mortals see past the mask, fact which doctors have noticed. When a mosquito has collected enough nutrition, it finds a nice patch of soil to grow an and grows a new plant. This, thankfully, seems rare; alarmingly, however, it may have happened in the mortal world as well as the Hedge.
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