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===HQ=== ====Autarch==== 70 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Autarch | 8 | 6 | 3 | 3 | 3 | 7 | 3 | 10 | 3+ | Infantry (C) | 1 Autarch |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Heavy Aspect Armour *Shuriken Pistol *Haywire Grenades *Plasma Grenades *Forceshield '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Independent Character *'''Ascended''': The Autarch benefits from the Shadowstrike, Acrobatic, Defense Tactics, Inescapable Accuracy, Infiltrate, Assured Destruction, Flickerjump, Hit and Run, Skilled Rider, Aerobatic Grace and Outflank rules, provided that at least one other model in the unit he has joined has the same special rule. He is only subject to flickerjump if the Autarch also has a Warp jump generator. *'''Path of Command:''' At the start of the battle, after rolling who deploys first you may choose one of the following rules. The Autarch has that rule for the duration of the battle: - '''Flaming Sword of Asuryan''': All friendly units in the same detachment as this model gain the '''Acute Senses''' special rule. In addition you may add or subtract 1 from your reserve rolls for units in the same detachment as this model. - '''Bloody Hand of Khaine''': The Autarch gains +1 WS, +1 I and +1 A. - '''Piercing Spear of Kurnous''': All friendly units may re-roll failed ranged To Hit rolls of 1 if the target is within 6" of the Autarch. '''Options''' *May take one of the following options: - Warp Jump Generator - 10pts - Swooping Hawk Wings - 15pts - Eldar Jetbike - 20pts *May take one of the following: - Banshee Mask - 5pts - Mandiblasters - 8pts *May replace shuriken pistol with Fusion Pistol - 10pts *May take up to two weapons from the following list: - Scorpion Chainsword - 3pts - Avenger Shuriken Catapult or Lasblaster - 5pts - Deathspinner - 8pts - Fusion Gun - 15pts - Laser Lance (Only if equipped with Eldar Jetbike) - 10pts - Power Weapon - 15pts - Reaper Launcher with Starswarm Missiles - 20pts *May take items from the '''Remnants of Glory''' list. ====Spiritseer==== *80 points {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Spiritseer | 80pts | 5 | 5 | 3 | 3 | 2 | 5 | 1 | 9 | - | Jump Infantry | 1 Spiritseer |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Rune Armour *Shuriken Pistol *Witch Staff '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Independent Character *Psyker (Mastery Level 2) *'''Spirit Mark''' Wraithguard, Wraithblades, Wraithlords, and Hemlock Wraithfighters gain Preffered enemy from the Wraith-Sight rule provided the enemy unit is within 18" of a model with this special rule as opposed to the usual 6". '''Psyker''': A Spiritseer generates his powers from the '''Daemonology (Sanctic), Divination, Runes of Fate''' and '''Telepathy''' Disciplines. '''Options''' *May take items from the '''Remnants of Glory''' list. ====Farseer==== 110 pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Farseer | 5 | 5 | 3 | 3 | 3 | 5 | 1 | 10 | - | Infantry (C) | 1 Farseer |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Rune Armour *Shuriken Pistol *Witchblade *Ghosthelm '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Independent Character *Psyker (Mastery Level 3) *'''Runes of the Farseer''': Once in each Psychic phase, a model with this special rule can re-roll any number of dice used in a single Deny the Witch test or Psychic test (potentially negating Perils of the Warp in the process). '''Psyker''': A Farseer generates his/her powers from the '''Daemonology (Sanctic), Divination, Runes of Fate''' and '''Telepathy''' Disciplines. '''Options''' *May replace Witchblade with a Singing Spear - 8pts *May take an Eldar Jetbike - 20pts *May take items from the '''Remnants of Glory''' list. ====Warlock Conclave==== 35pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Warlock | 4 | 4 | 3 | 3 | 3 | 5 | 1 | 8 | - | Infantry (C) | 1 Warlock |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Rune Armour *Shuriken Pistol *Witchblade '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Brotherhood of Psykers *'''Communion of Minds''': A unit containing 1-3 Warlocks is Mastery Level 1; a unit containing 4-6 is Mastery Level 2; a unit containing 7 or more is Mastery Level 3. If a unitβs Mastery level is reduced as the result of models being removed as casualties, select one psychic power known to the unit for each Mastery Level lost. That power is immediately lost, and cannot be used for the rest of the battle. This unit generates one Warp Charge point at the beginning of each Psychic phase for each Warlock in the unit. '''Options''' *May include up to nine additional Warlocks - 35pts *Any model may replace its Witchblade with a Singing Spear - 8pts *The entire unit may take Eldar Jetbikes - 15pts/model
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