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Codex - Harlequins: /tg/'s 8th Edition
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==Phantasmancy Discipline== *'''1: Twilight Pathways''' ::'''Warp Charge:''' 6 :: ''Eerie half-lit tunnels blink into existence, opening new paths of manoeuvre and attack.'' :: Select a friendly {{W40kKeyword|Harlequins}} unit within 3" of the psyker and visible to it. That unit can immediately move as if it were its Movement phase. You cannot use Twilight Pathways on a unit more than once in each Psychic phase. *'''2: Fog of Dreams''' ::'''Warp Charge:''' 6 :: ''The Shadowseer sends forth her consciousness like a creeping mist, baffling the senses of the enemy.'' :: Select an enemy unit within 18" of the psyker and visible to it. Until the start of your next Psychic phase, your opponent must subtract 1 from hit rolls for that unit that target {{W40kKeyword|Harlequins}} {{W40kKeyword|Infantry}} units. *'''3: Mirror of Minds''' ::'''Warp Charge:''' 7 :: ''A maddening clash of wills consumes the victim’s mind as reality falls away.'' :: Select an enemy unit within 24" of the psyker. Then, both players roll a D6 with the Harlequin player adding 1 to the result. If the Harlequin player’s roll is equal to or higher than their opponent’s, then the target unit suffers 1 mortal wound. Repeat this process until the target is destroyed, or the enemy player rolls a result that is higher than the Harlequin player’s roll. *'''4: Veil of Tears''' ::'''Warp Charge:''' 7 ::''Sketching a gesture in the air, the Shadowseer snatches the image of the Harlequins from the minds of their foes, hiding them from sight.'' ::Select a friendly {{W40kKeyword|Harlequins}} {{W40kKeyword|Infantry}} unit within 18" of the psyker. Until the start of your next Psychic phase, subtract 1 from hit rolls for attacks made against that unit. *'''5: Shards of Light''' ::'''Warp Charge:''' 6 ::''Blades of polychrome energy dazzle the foe, inflicting horrific and disorientating psychosomatic wounds.'' ::Select an enemy unit within 18" of the psyker and visible to it. That unit suffers D3 mortal wounds and must subtract 2 from its Leadership characteristic until the start of your next Psychic phase. *'''6: Webway Dance''' ::'''Warp Charge:''' 7 ::''The veils between realspace and the webway grow thin, allowing the Harlequins to jink away from danger with quicksilver speed, only to reappear unharmed moments later.'' ::Until the start of your next Psychic phase, roll a D6 whenever a friendly {{W40kKeyword|Harlequins}} unit within 6" of the psyker loses a wound; on a 5+ that wound is not lost.
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