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====C'TAN SHARD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | C'tan Shard | 5 | 4 | 6 | 6 | 4 | 3 | 4 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Monstrous Creature (Character)''' '''UNIT COMPOSITION:''' '''1 C'tan Shard'''...''115 pts'' '''SPECIAL RULES''' *'''Fearless''' *'''Feel No Pain''' *'''Eternal Warrior''' *'''Move Through Cover''' *'''Immune to Natural Law:''' A model with this special rule move like a Jump Monstrous Creature, but it can still only move 6". *'''Gods of Realspace:''' Any shooting or close combat attack done by a psyker (or a member of a brotherhood of psykers) uses the preferred enemy rule while shooting at/attacking a C'tan Shard. All psykers have the hatred (C'tan shards). *'''No C'tan upgrade can be take more than once in any army. You cannot have more than 3 C'tan upgrades in an army, this means if you take a C'tan with 3 upgrades you cannot include any further C'tan in any detachments or formations. You could take one C'tan with one power and one with two powers or three C'tan with one power''' '''OPTIONS:''' *Must take 1-3 of the following upgrades: :: - Barrage of Destruction...''35 pts'' The C'tan is armed with a Heavy Gauss Cannon. In addition to this, the C'tan has +1 BS and Night Vision. :: - Illusion...''20 pts'' During deployment you may nominate up to 3 units in your army, the chosen units gain the Infiltrate special rule. :: - Uncontrollable Power...''25 pts'' The C'tan has the Uncontrollable special rule and is armed with two powers of the C'tan. '''Uncontrollable:''' During each of your opponents shooting phases roll 1 D3, if the result is higher than this model's current number of wounds you opponent controls this unit for the remainder of the shooting phase. :: - Shard of the machine god...''70 pts'' Once per shooting phase the C'tan can choose a single non-Super-heavy vehicle (friendly or otherwise) within 3β of the shard, for the rest of this turn the shard counts as being armed with all of that vehicles weapons. The C'tan is also armed with a pair of Voidblades whose Entropic Strike special rule triggers on 2+ rather than 4+. :: - Avatar of Death...''35 pts'' The C'tan is armed with a master crafted war scythe and has +2 S. The C'tan has WS 7. :: - Writhing Worldscape...''20 pts'' While the C'tan shard is on the battlefield the following effects are in place: whenever a unit moves through difficult terrain it must take a dangerous terrain test, units moving through dangerous terrain fail dangerous terrain tests on both 1s and 2s, no saves are allowed against wounds caused by dangerous terrain. :: - Terror incarnate...''30 pts'' The C'tan has the fear special rule. All units (friend and foe) loose any special rule that lets them pass leadership based (Morale) tests automatically. Units without a leadership score (like vehicles), Gargantuan Monstrous creatures and units with C'tan in their name are not affected by this rule The shard can also choose to make a special shooting attack during the shooting phase: all enemy units within 12β take a morale test, and all enemy units between 12β and 24β make a pinning test. In addition, all weapons used by the shard gain the pinning rule. :: - Event horizon...''20 pts'' All enemies in combat with the shard reduce their number of attacks by 1 to a minimum of 1 and their Initiative to 1. All enemies in close combat with the shard become fearless, they stay fearless even if the shard also has the Terror incarnate upgrade. Instead of attacking normally the shard can make a special attack, if it does, then at the shards initiative step all enemies in base contact with the shard must take a strength test or take a wound with no saves of any kind allowed. Units in close combat with the shard may not attempt to make hit and run moves. :: - Essence of Fire...''30 pts'' The C'tan is armed with a gauntlet of fire with Fleshbane and a Flamer with Fleshbane. Any weapon firing at the C'tan shard has the gets hot special for that phase. Armour saves cannot be taken against wounds caused by gets hot while shooting at the C'tan. :: - Swarm of spirit dust...''15 pts'' The C'tan gains the stealth special rule and is armed with both assault and defensive grenades. :: - Soul eater...''25 pts'' The C'tan shard gains the It will not die special rule and regains a single wound at the end of each fight sub-phase during which it inflicts an unsaved wound. :: - Rampaging Monstrosity...''20 pts'' The Shard has the Rampage, Fleet, Concussive and Counter-attack special rules. :: - Gravitational Overlord...''25 pts'' All jump infantry, jump monstrous creatures, flying monstrous creatures, skimmers and fliers count all terrain as dangerous terrain while within 12β of the shard. The shard has the following shooting attack: ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 12 | x | 1 | Assault 1, Blast, Graviton |- |}<br style="clear: both; height: 0px;" /> :: - Ghost flight...''50 pts'' The C'tan becomes a jump monstrous creature and gains the hit and run special rule, the C'tan also ignores both difficult and dangerous terrain for all purposes. The C'tan has a 5+ Invulnerable save. :: - Traveler of the heavens...''50 pts'' The C'tan is a flying monstrous creature. :: - Temporal banishment...''20 pts'' At the start of the close combat phase, the shard can nominate one model in base contact: unless that model passes an initiative test it is removed from play. The C'tan cannot attack normally during a turn in which it used this ability. :: - Haunting echo...''45 pts'' When the shard is destroyed immediately place d3 Canoptek wraiths entirely within 6β of the shard before removing it. If for any reason the models cannot be placed ignore this rule. All wraiths must be placed at least 1β away from enemy models. :: - Nightmare tentacles...''35 pts'' The shard is armed with whip Coils. This C'tan shard also gains two Nightmare tentacles, each of which follows the following profile. ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 12 | 6 | - | Assault 2, Rending |- |}<br style="clear: both; height: 0px;" /> :: - Lord of mortals...''25 pts'' The C'tan seethes with innumerable mindshackle scarabs. At the start of a round of close combat, a C'tan can choose to forego its attacks to make a special Mind Master attack. When a C'tan makes a Mind Master attack the enemy unit must take a single leadership test on 3d6, if failed each model in the enemy unit inflicts d3 hits upon its own unit. These hits may be made with any available weapon, chosen by the C'tan's controller.
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