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====Tervigon==== ''For each Termagant brood that includes at least 30 models in your army you may take one Tervigon as a Troops choice. An army cannot include more than three Tervigons. If Spawn Hormagaunts, Spawn Gargoyles, Spawn Rippers or Spawn Sky-Slashers upgrades are taken, replace the Termagant brood requirement with Hormagaunt, Gargoyle, Rippers, Simurgh, or Spawn Sky-Slashers brood respectively.''<br> 195 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Tervigon | 3 | 3 | 5 | 6 | 6 | 2 | 3 | 10 | 3+ | Monstrous Creature (C) | 1 Tervigon |- |} <br style="clear: both; height: 0px;" /> '''Biomorphs:''' *Stinger salvo *Scything talons '''Special Rules:''' *'''Psyker (Mastery Level 1)''' *'''Know No Honor''' *'''Shadow in the Warp''' *'''Synapse Creature''' *'''Brood Progenitor:''' All Termagant Broods spawned by the Tervigon within Tervigon's synapse range have the Counter-attack special rule, and count as having the same upgrade biomorphs as the Tervigon itself (except Acid Blood and Adamantine Tusks). *'''Spawner:''' At the end of your Movement phase, a Tervigon can spawn Termagants, even if it is locked in close combat. If it does so, roll 3D6 โ this is the number of models spawned. Place the new unit of Termagants on the table so that it is wholly within 6" of the Tervigon. Models in this new unit cannot be placed in impassable terrain or within 1" of enemy models. If you cannot place some of the models due to the restrictions above or because you have run out of Termagant models, the excess is discarded. :The spawned unit can move during the Movement phase in which it is spawned, it can charge this turn, and it is free to shoot or Run as normal. A unit spawned by a Tervigon is identical in every way to a Termagant unit chosen from the Troops section of the army list, and is treated as such for all mission special rules. Models in a spawned unit are armed with fleshborers and may not purchase options. :If any double is rolled when determining the size of a spawned unit, the Tervigon has temporarily exhausted its supply of larvae โ the Termagant unit is created as normal, but the Tervigon cannot spawn any further units for the rest of the game. *'''Synaptic Backlash:''' If a Tervigon is slain, roll 3D6 before removing the model as a casualty. Each friendly unit of Termagants within 12" of the Tervigon immediately suffers a number of Strength 3 AP- hits equal to the result. Cover saves may not be taken against these hits and Wounds are allocated as per shooting, with the Tervigon as the firer. After all Termagant casualties have been resolved (if any), remove the Tervigon from play. '''Upgrades:''' *'''Spawn Hormagaunts:''' Replace Termagants with Hormagaunts in Spawner, Brood Progenitor and Synaptic Backslash rules. *'''Spawn Gargoyles:''' Replace Termagants with Gargoyles in Spawner, Brood Progenitor and Synaptic Backslash rules. *'''Spawn Simurghs:''' Replace Termagants with Simurghs in Spawner, Brood Progenitor and Synaptic Backslash rules. *'''Spawn Rippers:''' Replace Termagants with Rippers in Spawner, Brood Progenitor and Synaptic Backslash rules. When rolling for the number of bases spawned, roll 3D6 and discard the lowest result, though Tervigon still count as exhausted for any double rolled, even if a double was formed with discarded dice. *'''Spawn Sky-Slashers:''' Replace Termagants with Sky-Slashers in Spawner, Brood Progenitor and Synaptic Backslash rules. When rolling for the number of bases spawned, roll 3D6 and discard the lowest result, though Tervigon still count as exhausted for any double rolled, even if a double was formed with discarded dice. '''Options:''' *Mutations: (WS:10/BS:15/S:10/T:20/W:20/I:10/A:15/Ld:-/Sv:45/Psy:25/Syn:35) *May take items from the '''Biomorphs'''*, '''Thorax Biomorphs''' and '''Apex Biomorphs''' lists. :<nowiki>*</nowiki> Tervigon take all biomorph upgrades at double points cost (except Acid Blood and Adamantine Tusks). *May take one of the following upgrades: ::- Spawn Hormagaunts ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท Free ::- Spawn Gargoyles ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 40 pts. ::- Spawn Simurghs ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 40 pts. ::- Spawn Rippers ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 40 pts. ::- Spawn Sky-Slashers ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 60 pts. * May replace stinger salvo with cluster spines ยทยทยทยทยทยทยทยทยท 5 pts. * May replace scything talons with crushing claws ยทยท 15 pts. * May take wings if it has taken the spawn Gargoyles, Simurghs, or Sky-Slasher upgrade .. 20 points, however it may only glide; it may never swoop. *May take a Tyrannocyte as a Dedicated Transport.
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